Recipes[edit]
Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients. Players may choose to have a collective cookbook or have individual recipe lists for each character. Cookbooks may contain Common, Uncommon, Rare, Very Rare, or Legendary recipes.
Recipes will include 'standard' ingredients (not tracked) and 1 Rare ingredient
Recipes have a portion size (Default 'Feeds 4 Medium Creatures'), and a preparation time (Default '1 Hour Prep, 10 Minute Meal')
Rare Ingredients[edit]
Ingredients come from two sources:
Monsters: Blood, Bone, Fat, Flesh, Egg, Brain, Eye, Heart or Liver.
Nature: Spice, Herb, Sap, Fruit or Vegetable.
Recipes have two listed effects, based on the type of ingredient included. Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.
Preparing a Dish[edit]
Roll a Provisioning Check (1d20, then add your Wisdom and Constitution modifiers, as well as your Provisioning rank), the DC of the check is 15. For each helper, add their Provisioning rank.
If your total is 15 or greater, the dish is crafted at your Provisioning rank. For every 5 above the DC, the dish is crafted at one rank higher than your Provisioning Rank.
If your total is less than 15, the dish is crafted at one rank below your Provisioning Rank, and for every 5 below the DC, the dish gains one flaw. The DM rolls the flaws from a table, the effects are not known until the dish is consumed.
The preparer may not have the proper ingredients on hand, but you may swap out Rare ingredients with their standard counterparts, and the dish will simply not have the extra effects.
Consuming a Dish[edit]
Regardless of whether the dish uses Rare ingredients or not, or whether the dish has Flaws, anyone who eats the meal gains the Well Fed boon for the next 24 hours. If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal. The effects of Well Fed are rolled on the following table:
1 | 1d6 Temporary hit points for the duration |
2 | +PB Kirat Points during short rests. |
3 | +PB HP/ea When spending hit dice during a short rests. |
4 | Advantage on next Strength Save/Check |
5 | Advantage on next Dexterity Save/Check |
6 | Advantage on next Constitution Save/Check |
7 | Advantage on next Wisdom Save/Check |
8 | Advantage on next Intelligence Save/Check |
9 | Advantage on next Charisma Save/Check |
10 | Advantage on Initiative Rolls |
11 | Long Rest in half the time |
12 | Regain 1 expended HD immediately after the next short rest. |