Provisioning primarily deals with the creation of foods, drinks, snacks, desserts or other edibles, based on special Rare ingredients. These ingredients must be harvested or purchased.
Provisioning Progression[edit]
For every rank you gain in Provisioning, the Recipes you create allow consumers to gain one or more temporary buffs. The duration increases as you gain ranks, as does the intensity of the buff. The portion size you can create increases as you learn how to stretch the Rare ingredient, and the effects of these buffs increases as you learn how to add other ingredients to draw out multiple effects.
The Potency of a Provisioner's Rank gets applied to any numerical effect of the recipe, rounded up after the calculation. For example: a recipe that gives +4 to your Constitution Saves or +4 to your Strength Saves, at rank 0, would give +2 if you are only choosing one effect, or +1 if you chose both effects.
Rank | Duration | Potency | Portions | Multi-Effect Potency |
---|---|---|---|---|
-1 | 30 Minutes | 50% | 1 | 25% |
0 | 1 Hour | 100% | 1 | 50% |
1 | 1 Hour | 100% | 1 | 50% |
2 | 1 Hour | 100% | 1 | 50% |
3 | 1 Hour | 100% | 1 | 50% |
4 | 1 Hour | 100% | 1 | 50% |
5 | 1 Hour | 100% | 1 | 50% |
6 | 2 Hours | 125% | 1 | 75% |
7 | 2 Hours | 125% | 1 | 75% |
8 | 2 Hours | 125% | 2 | 75% |
9 | 2 Hours | 125% | 2 | 75% |
10 | 2 Hours | 125% | 2 | 75% |
11 | 2 Hours | 125% | 2 | 75% |
12 | 3 Hours | 150% | 2 | 100% |
13 | 3 Hours | 150% | 2 | 100% |
14 | 3 Hours | 150% | 2 | 100% |
15 | 3 Hours | 150% | 2 | 100% |
16 | 3 Hours | 150% | 3 | 100% |
17 | 3 Hours | 150% | 3 | 100% |
18 | 4 Hours | 200% | 3 | 125% |
19 | 4 Hours | 200% | 3 | 125% |
20 | 4 Hours | 200% | 3 | 125% |
21 | 4 Hours | 200% | 3 | 150% |
Recipes[edit]
Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients. Players may choose to have a collective cookbook or have individual recipe lists for each character.
Recipes will always:
- Include 1 Rare ingredient, and have at least 1 Standard ingredient.
- Have a listed Portion size (Default of 'Feeds 4 Medium Creatures')
- Have a listed Preparation Time (Default of '1 Hour Prep')
- Have 2 listed effects based on the included Rare ingredient. Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.
Cookbooks may contain:
- Uncommon Recipes
- Rare Recipes
- Very Rare Recipes
- Legendary Recipes
Rare Ingredients[edit]
Ingredients come from two sources,
Monsters: Blood, Bone, Fat, Flesh, Egg, Brain, Eye, Heart, Liver
Nature: Spice, Herb, Sap, Fruit, Vegetable
Preparing a Dish[edit]
Preparing a dish takes time. Recipes take 1 hour to prepare, unless otherwise stated, and does not count toward short or long rest time. If multiple dishes are prepared over the course of the day, it can become exhausting. Attempts to prepare more than 4 meals in one day results in one level of Exhaustion.
Roll a Provisioning Check (1d20 + Constitution modifier + Wisdom modifier + Provisioning rank). If there are any helpers, add their Provisioning Rank.
This is checked against the DC of the Recipe, which is assumed to be 15 unless otherwise stated.
Results[edit]
If you roll below the DC, you still successfully create the Recipe, but at a rank lower than you desired. For every 5 below the DC, the Recipe drops by one rank.
If you roll no more than 4 above the DC, you create your Recipe at the desired rank.
If you roll 5 or more above the DC, you create your Recipe at an elevated rank. For every 5 above the DC, the resultant Recipe increases by one rank, to a maximum of 2 ranks above desired.
Any portions not consumed within 6 hours lose their magical effects, reverting to 'normal' meals.
Note: The preparer may not have the proper ingredients on hand, and may swap out Rare ingredients with their standard counterparts. The dish will simply not have the extra effects from these Rare ingredients.
Consuming a Dish[edit]
Regardless of whether the dish uses Rare ingredients or not, anyone who eats the meal gains the Well Fed boon for the next 24 hours. If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal. The effects of Well Fed are all consumers gain the cooks' proficiency bonus in temp HP. In addition, they gain one effect as rolled via 1d12 on the following table:
Die | Effect |
---|---|
1 | 1d6 Temporary hit points for the duration (In addition to the temp HP normally gained) |
2 | +PB Kirat Points during short rests. |
3 | +PB HP/ea When spending hit dice during a short rests. |
4 | Advantage on next Strength Save/Check |
5 | Advantage on next Dexterity Save/Check |
6 | Advantage on next Constitution Save/Check |
7 | Advantage on next Wisdom Save/Check |
8 | Advantage on next Intelligence Save/Check |
9 | Advantage on next Charisma Save/Check |
10 | Advantage on Initiative Rolls |
11 | Long Rest in half the time |
12 | Regain 1 expended HD immediately after the next short rest. |