Buff Duration - How long the special buffs granted last after consumption (Separate from the Well Fed boon)
Buff Intensity - How potent the effects of the buff are. Multiplicative based on the effects listed on the Recipe
Portion Size - Multiplicative of the Recipe's Portions.
Multi-Effect Potency - If choosing to produce both effects, normally both effects aren't as potent. As you grow in Rank, this penalty is reduced.
Rank | Buff Duration | Buff Intensity | Portion Size | Multi-Effect Potency |
---|---|---|---|---|
-1 | 30 Minutes | 50% | 1 | 25% |
0 | 1 Hour | 100% | 1 | 50% |
1 | 1 Hour | 100% | 1 | 50% |
2 | 1 Hour | 100% | 1 | 50% |
3 | 1 Hour | 100% | 1 | 50% |
4 | 2 Hours | 100% | 1 | 50% |
5 | 2 Hours | 100% | 1 | 50% |
6 | 2 Hours | 125% | 1 | 75% |
7 | 2 Hours | 125% | 1 | 75% |
8 | 2 Hours | 125% | 2 | 75% |
9 | 2 Hours | 125% | 2 | 75% |
10 | 3 Hours | 125% | 2 | 75% |
11 | 3 Hours | 125% | 2 | 75% |
12 | 3 Hours | 150% | 2 | 100% |
13 | 3 Hours | 150% | 2 | 100% |
14 | 3 Hours | 150% | 2 | 100% |
15 | 4 Hours | 150% | 2 | 100% |
16 | 4 Hours | 150% | 3 | 100% |
17 | 4 Hours | 150% | 3 | 100% |
18 | 4 Hours | 200% | 3 | 125% |
19 | 4 Hours | 200% | 3 | 125% |
20 | 6 Hours | 200% | 3 | 125% |
21 | 6 Hours | 200% | 3 | 150% |
Recipes[edit]
Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients. Players may choose to have a collective cookbook or have individual recipe lists for each character. Cookbooks may contain Common, Uncommon, Rare, Very Rare, or Legendary recipes.
Recipes will include standard ingredients and 1 Rare ingredient
Recipes have a portion size (Default of 'Feeds 4 Medium Creatures'), and a preparation time (Default of '1 Hour Prep, 10 Minute Meal')
Rare Ingredients[edit]
Ingredients come from two sources:
Monsters: Blood, Bone, Fat, Flesh, Egg, Brain, Eye, Heart or Liver.
Nature: Spice, Herb, Sap, Fruit or Vegetable.
Recipes have two listed effects, based on the type of ingredient included. Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.
Preparing a Dish[edit]
Preparing a dish takes time. Some recipes may state lengths of time, but otherwise preparing a dish takes 1 hour, and does not count toward short or long rest time. If multiple dishes are prepared over the course of the day, it can become exhausting. Attempts to prepare more than 4 meals in one day result in Exhaustion.
Roll a Provisioning Check (1d20, then add your Constitution and Wisdom modifiers, as well as your Provisioning rank), the DC of the check is 15. For each helper, add only their Provisioning rank.
If your total is 15 or greater, the dish is crafted at your Provisioning rank. For every 5 above the DC, the dish is crafted at one rank higher than your Provisioning Rank.
If your total is less than 15, the dish is crafted at one rank below your Provisioning Rank, and for every 5 below the DC, the dish gains one flaw. The DM rolls the flaws from a table, the effects are not known until the dish is consumed.
The preparer may not have the proper ingredients on hand, but you may swap out Rare ingredients with their standard counterparts, and the dish will simply not have the extra effects.
Any portions not consumed within 6 hours lose their magical effects, reverting to 'normal' meals.
Consuming a Dish[edit]
Regardless of whether the dish uses Rare ingredients or not, or whether the dish has Flaws, anyone who eats the meal gains the Well Fed boon for the next 24 hours. If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal. The effects of Well Fed are that all consumers gain the cooks' proficiency bonus in temp HP. In addition, they gain one effect as rolled via 1d12 on the following table:
1 | 1d6 Temporary hit points for the duration (In addition to the temp HP normally gained) |
2 | +PB Kirat Points during short rests. |
3 | +PB HP/ea When spending hit dice during a short rests. |
4 | Advantage on next Strength Save/Check |
5 | Advantage on next Dexterity Save/Check |
6 | Advantage on next Constitution Save/Check |
7 | Advantage on next Wisdom Save/Check |
8 | Advantage on next Intelligence Save/Check |
9 | Advantage on next Charisma Save/Check |
10 | Advantage on Initiative Rolls |
11 | Long Rest in half the time |
12 | Regain 1 expended HD immediately after the next short rest. |