Provisioning: Difference between revisions

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{| class="wikitable"
! Rank !! Buff Duration !! Buff Intensity !! Portion Size !! Multi-Effect Potency
|-
| -1 || 30 Minutes || 50% || 1 || 25%
|-
| 0 || 1 Hour || 100% || 1 || 50%
|-
| 1 || 1 Hour || 100% || 1 || 50%
|-
| 2 || 1 Hour || 100% || 1 || 50%
|-
| 3 || 1 Hour || 100% || 1 || 50%
|-
| 4 || 2 Hours || 100% || 1 || 50%
|-
| 5 || 2 Hours || 100% || 1 || 50%
|-
| 6 || 2 Hours || 125% || 1 || 75%
|-
| 7 || 2 Hours || 125% || 1 || 75%
|-
| 8 || 2 Hours || 125% || 2 || 75%
|-
| 9 || 2 Hours || 125% || 2 || 75%
|-
| 10 || 3 Hours || 125% || 2 || 75%
|-
| 11 || 3 Hours || 125% || 2 || 75%
|-
| 12 || 3 Hours || 150% || 2 || 100%
|-
| 13 || 3 Hours || 150% || 2 || 100%
|-
| 14 || 3 Hours || 150% || 2 || 100%
|-
| 15 || 4 Hours || 150% || 2 || 100%
|-
| 16 || 4 Hours || 150% || 3 || 100%
|-
| 17 || 4 Hours || 150% || 3 || 100%
|-
| 18 || 4 Hours || 200% || 3 || 125%
|-
| 19 || 4 Hours || 200% || 3 || 125%
|-
| 20 || 6 Hours || 200% || 3 || 125%
|-
| 21 || 6 Hours || 200% || 3 || 150%
|}
=== Recipes ===
=== Recipes ===
Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients.  Players may choose to have a collective cookbook or have individual recipe lists for each character.  Cookbooks may contain Common, Uncommon, Rare, Very Rare, or Legendary recipes.
Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients.  Players may choose to have a collective cookbook or have individual recipe lists for each character.  Cookbooks may contain Common, Uncommon, Rare, Very Rare, or Legendary recipes.
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The preparer may not have the proper ingredients on hand, but you may swap out Rare ingredients with their standard counterparts, and the dish will simply not have the extra effects.
The preparer may not have the proper ingredients on hand, but you may swap out Rare ingredients with their standard counterparts, and the dish will simply not have the extra effects.


Any portions not consumed within 6 hours lose their magical effects, reverting to 'normal' meals.
=== Consuming a Dish ===
Regardless of whether the dish uses Rare ingredients or not, or whether the dish has Flaws, anyone who eats the meal gains the Well Fed boon for the next 24 hours.  If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal.  The effects of Well Fed are that all consumers gain the cooks' proficiency bonus in temp HP.  In addition, they gain one effect as rolled via 1d12 on the following table:
{|
| 1 || 1d6 Temporary hit points for the duration (In addition to the temp HP normally gained)
|-
| 2 || +PB Kirat Points during short rests.
|-
| 3 || +PB HP/ea When spending hit dice during a short rests.
|-
| 4 || Advantage on next Strength Save/Check
|-
| 5 || Advantage on next Dexterity Save/Check
|-
| 6 || Advantage on next Constitution Save/Check
|-
| 7 || Advantage on next Wisdom Save/Check
|-
| 8 || Advantage on next Intelligence Save/Check
|-
| 9 || Advantage on next Charisma Save/Check
|-
| 10 || Advantage on Initiative Rolls
|-
| 11 || Long Rest in half the time
|-
| 12 || Regain 1 expended HD immediately after the next short rest.
|}
=== Recipes ===
Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients.  Players may choose to have a collective cookbook or have individual recipe lists for each character.  Cookbooks may contain Common, Uncommon, Rare, Very Rare, or Legendary recipes.
Recipes will include standard ingredients and 1 Rare ingredient
Recipes have a portion size (Default of 'Feeds 4 Medium Creatures'), and a preparation time (Default of '1 Hour Prep, 10 Minute Meal')
=== Rare Ingredients ===
Ingredients come from two sources:
Monsters: Blood, Bone, Fat, Flesh, Egg, Brain, Eye, Heart or Liver.
Nature: Spice, Herb, Sap, Fruit or Vegetable.
Recipes have two listed effects, based on the type of ingredient included.  Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.
=== Preparing a Dish ===
Preparing a dish takes time.  Some recipes may state lengths of time, but otherwise preparing a dish takes 1 hour, and does not count toward short or long rest time.  If multiple dishes are prepared over the course of the day, it can become exhausting.  Attempts to prepare more than 4 meals in one day result in Exhaustion.
Roll a Provisioning Check (1d20, then add your Wisdom and Constitution modifiers, as well as your Provisioning rank), the DC of the check is 15.  For each helper, add only their Provisioning rank.
If your total is 15 or greater, the dish is crafted at your Provisioning rank.  For every 5 above the DC, the dish is crafted at one rank higher than your Provisioning Rank.
If your total is less than 15, the dish is crafted at one rank below your Provisioning Rank, and for every 5 below the DC, the dish gains one flaw.  The DM rolls the flaws from a table, the effects are not known until the dish is consumed.
The preparer may not have the proper ingredients on hand, but you may swap out Rare ingredients with their standard counterparts, and the dish will simply not have the extra effects.


Unconsumed portions will remain viable for 6 hours, after which time they become Normal meals and are still eligible for the Well Fed boon until 24 hours have elapsed.


=== Consuming a Dish ===
=== Consuming a Dish ===

Revision as of 01:52, 4 June 2024

Rank Buff Duration Buff Intensity Portion Size Multi-Effect Potency
-1 30 Minutes 50% 1 25%
0 1 Hour 100% 1 50%
1 1 Hour 100% 1 50%
2 1 Hour 100% 1 50%
3 1 Hour 100% 1 50%
4 2 Hours 100% 1 50%
5 2 Hours 100% 1 50%
6 2 Hours 125% 1 75%
7 2 Hours 125% 1 75%
8 2 Hours 125% 2 75%
9 2 Hours 125% 2 75%
10 3 Hours 125% 2 75%
11 3 Hours 125% 2 75%
12 3 Hours 150% 2 100%
13 3 Hours 150% 2 100%
14 3 Hours 150% 2 100%
15 4 Hours 150% 2 100%
16 4 Hours 150% 3 100%
17 4 Hours 150% 3 100%
18 4 Hours 200% 3 125%
19 4 Hours 200% 3 125%
20 6 Hours 200% 3 125%
21 6 Hours 200% 3 150%

Recipes[edit]

Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients. Players may choose to have a collective cookbook or have individual recipe lists for each character. Cookbooks may contain Common, Uncommon, Rare, Very Rare, or Legendary recipes.

Recipes will include standard ingredients and 1 Rare ingredient

Recipes have a portion size (Default of 'Feeds 4 Medium Creatures'), and a preparation time (Default of '1 Hour Prep, 10 Minute Meal')


Rare Ingredients[edit]

Ingredients come from two sources:

Monsters: Blood, Bone, Fat, Flesh, Egg, Brain, Eye, Heart or Liver.

Nature: Spice, Herb, Sap, Fruit or Vegetable.


Recipes have two listed effects, based on the type of ingredient included. Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.


Preparing a Dish[edit]

Preparing a dish takes time. Some recipes may state lengths of time, but otherwise preparing a dish takes 1 hour, and does not count toward short or long rest time. If multiple dishes are prepared over the course of the day, it can become exhausting. Attempts to prepare more than 4 meals in one day result in Exhaustion.

Roll a Provisioning Check (1d20, then add your Wisdom and Constitution modifiers, as well as your Provisioning rank), the DC of the check is 15. For each helper, add only their Provisioning rank.

If your total is 15 or greater, the dish is crafted at your Provisioning rank. For every 5 above the DC, the dish is crafted at one rank higher than your Provisioning Rank.

If your total is less than 15, the dish is crafted at one rank below your Provisioning Rank, and for every 5 below the DC, the dish gains one flaw. The DM rolls the flaws from a table, the effects are not known until the dish is consumed.

The preparer may not have the proper ingredients on hand, but you may swap out Rare ingredients with their standard counterparts, and the dish will simply not have the extra effects.

Any portions not consumed within 6 hours lose their magical effects, reverting to 'normal' meals.


Consuming a Dish[edit]

Regardless of whether the dish uses Rare ingredients or not, or whether the dish has Flaws, anyone who eats the meal gains the Well Fed boon for the next 24 hours. If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal. The effects of Well Fed are that all consumers gain the cooks' proficiency bonus in temp HP. In addition, they gain one effect as rolled via 1d12 on the following table:

1 1d6 Temporary hit points for the duration (In addition to the temp HP normally gained)
2 +PB Kirat Points during short rests.
3 +PB HP/ea When spending hit dice during a short rests.
4 Advantage on next Strength Save/Check
5 Advantage on next Dexterity Save/Check
6 Advantage on next Constitution Save/Check
7 Advantage on next Wisdom Save/Check
8 Advantage on next Intelligence Save/Check
9 Advantage on next Charisma Save/Check
10 Advantage on Initiative Rolls
11 Long Rest in half the time
12 Regain 1 expended HD immediately after the next short rest.


Recipes[edit]

Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients. Players may choose to have a collective cookbook or have individual recipe lists for each character. Cookbooks may contain Common, Uncommon, Rare, Very Rare, or Legendary recipes.

Recipes will include standard ingredients and 1 Rare ingredient

Recipes have a portion size (Default of 'Feeds 4 Medium Creatures'), and a preparation time (Default of '1 Hour Prep, 10 Minute Meal')


Rare Ingredients[edit]

Ingredients come from two sources:

Monsters: Blood, Bone, Fat, Flesh, Egg, Brain, Eye, Heart or Liver.

Nature: Spice, Herb, Sap, Fruit or Vegetable.


Recipes have two listed effects, based on the type of ingredient included. Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.


Preparing a Dish[edit]

Preparing a dish takes time. Some recipes may state lengths of time, but otherwise preparing a dish takes 1 hour, and does not count toward short or long rest time. If multiple dishes are prepared over the course of the day, it can become exhausting. Attempts to prepare more than 4 meals in one day result in Exhaustion.

Roll a Provisioning Check (1d20, then add your Wisdom and Constitution modifiers, as well as your Provisioning rank), the DC of the check is 15. For each helper, add only their Provisioning rank.

If your total is 15 or greater, the dish is crafted at your Provisioning rank. For every 5 above the DC, the dish is crafted at one rank higher than your Provisioning Rank.

If your total is less than 15, the dish is crafted at one rank below your Provisioning Rank, and for every 5 below the DC, the dish gains one flaw. The DM rolls the flaws from a table, the effects are not known until the dish is consumed.

The preparer may not have the proper ingredients on hand, but you may swap out Rare ingredients with their standard counterparts, and the dish will simply not have the extra effects.

Unconsumed portions will remain viable for 6 hours, after which time they become Normal meals and are still eligible for the Well Fed boon until 24 hours have elapsed.

Consuming a Dish[edit]

Regardless of whether the dish uses Rare ingredients or not, or whether the dish has Flaws, anyone who eats the meal gains the Well Fed boon for the next 24 hours. If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal. The effects of Well Fed are rolled via 1d12 on the following table:

1 1d6 Temporary hit points for the duration
2 +PB Kirat Points during short rests.
3 +PB HP/ea When spending hit dice during a short rests.
4 Advantage on next Strength Save/Check
5 Advantage on next Dexterity Save/Check
6 Advantage on next Constitution Save/Check
7 Advantage on next Wisdom Save/Check
8 Advantage on next Intelligence Save/Check
9 Advantage on next Charisma Save/Check
10 Advantage on Initiative Rolls
11 Long Rest in half the time
12 Regain 1 expended HD immediately after the next short rest.

In addition to these effects, all consumers gain the cooks' proficiency bonus in temp HP.