Provisioning: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
! Rank !! Buff Duration !! Buff Intensity !! Portion Size !! Multi-Effect Potency
! Rank !! Duration !! Intensity !! Portions !! Multi-Effect Potency
|-
|-
| -1 || 30 Minutes || 50% || 1 || 25%
| -1 || 30 Minutes || 50% || 1 || 25%
Line 57: Line 57:
| 21 || 6 Hours || 200% || 3 || 150%
| 21 || 6 Hours || 200% || 3 || 150%
|}
|}


=== Recipes ===
=== Recipes ===
Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients.  Players may choose to have a collective cookbook or have individual recipe lists for each character.  Cookbooks may contain Common, Uncommon, Rare, Very Rare, or Legendary recipes.


Recipes will include standard ingredients and 1 Rare ingredient
Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients.  Players may choose to have a collective cookbook or have individual recipe lists for each character.


Recipes have a portion size (Default of 'Feeds 4 Medium Creatures'), and a preparation time (Default of '1 Hour Prep, 10 Minute Meal')
Recipes will always:
* Include 1 Rare ingredient, and have at least 1 Standard ingredient.
* Have a listed Portion size (Default of 'Feeds 4 Medium Creatures')
* Have a listed Preparation Time (Default of '1 Hour Prep')
* Have a listed Effect Duration (Default of '1 Hour Duration')
* Have 2 listed effects based on the included Rare ingredient. Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.
 
Cookbooks may contain:
* Uncommon Recipes
* Rare Recipes
* Very Rare Recipes
* Legendary Recipes




=== Rare Ingredients ===
=== Rare Ingredients ===
Ingredients come from two sources:  
Ingredients come from two sources:  


Monsters: Blood, Bone, Fat, Flesh, Egg, Brain, Eye, Heart or Liver.
Monsters:
* Blood
* Bone
* Fat
* Flesh
* Egg
* Brain
* Eye
* Heart  
* Liver


Nature: Spice, Herb, Sap, Fruit or Vegetable.
Nature:
* Spice
* Herb
* Sap
* Fruit
* Vegetable




Recipes have two listed effects, based on the type of ingredient included.  Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.
=== Preparing a Dish ===


Preparing a dish takes time.  Recipes take 1 hour to prepare, unless otherwise stated, and does not count toward short or long rest time.  If multiple dishes are prepared over the course of the day, it can become exhausting.  Attempts to prepare more than 4 meals in one day result in one level of Exhaustion.
Roll a Provisioning Check (1d20 + Constitution modifier + Wisdom modifier + Provisioning rank).  If there are any helpers, add their Provisioning Rank.
This is checked against the DC of the Recipe, which is assumed to be 15 unless otherwise stated.


=== Preparing a Dish ===
Preparing a dish takes time.  Some recipes may state lengths of time, but otherwise preparing a dish takes 1 hour, and does not count toward short or long rest time.  If multiple dishes are prepared over the course of the day, it can become exhausting.  Attempts to prepare more than 4 meals in one day result in Exhaustion.


Roll a Provisioning Check (1d20, then add your  Constitution and Wisdom modifiers, as well as your Provisioning rank), the DC of the check is 15.  For each helper, add only their Provisioning rank.
=== Results ===


If your total is 15 or greater, the dish is crafted at your Provisioning rank.  For every 5 above the DC, the dish is crafted at one rank higher than your Provisioning Rank.
If you roll below the DC, you still successfully create the Recipe, but at a rank lower than you desired.  For every 5 below the DC, the Recipe drops by one rank.


If your total is less than 15, the dish is crafted at one rank below your Provisioning Rank, and for every 5 below the DC, the dish gains one flaw.  The DM rolls the flaws from a table, the effects are not known until the dish is consumed.
If you roll no more than 4 above the DC, you create your Recipe at the desired rank.


The preparer may not have the proper ingredients on hand, but you may swap out Rare ingredients with their standard counterparts, and the dish will simply not have the extra effects.
If you roll 5 or more above the DC, you create your Recipe at an elevated rank.  For every 5 above the DC, the resultant Recipe increases by one rank, to a maximum of 2 ranks above desired.


Any portions not consumed within 6 hours lose their magical effects, reverting to 'normal' meals.
Any portions not consumed within 6 hours lose their magical effects, reverting to 'normal' meals.


''Note: The preparer may not have the proper ingredients on hand, and may swap out Rare ingredients with their standard counterparts.  The dish will simply not have the extra effects from these Rare ingredients.''




=== Consuming a Dish ===
=== Consuming a Dish ===
Regardless of whether the dish uses Rare ingredients or not, or whether the dish has Flaws, anyone who eats the meal gains the Well Fed boon for the next 24 hours.  If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal.  The effects of Well Fed are that all consumers gain the cooks' proficiency bonus in temp HP.  In addition, they gain one effect as rolled via 1d12 on the following table:
 
Regardless of whether the dish uses Rare ingredients or not, anyone who eats the meal gains the Well Fed boon for the next 24 hours.  If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal.  The effects of Well Fed are all consumers gain the cooks' proficiency bonus in temp HP.  In addition, they gain one effect as rolled via 1d12 on the following table:
 
{|
{|
! Die !! Effect
| 1 || 1d6 Temporary hit points for the duration (In addition to the temp HP normally gained)
| 1 || 1d6 Temporary hit points for the duration (In addition to the temp HP normally gained)
|-
|-

Revision as of 05:23, 6 June 2024

Buff Duration - How long the special buffs granted last after consumption (Separate from the Well Fed boon)

Buff Intensity - How potent the effects of the buff are. Multiplicative based on the effects listed on the Recipe

Portion Size - Multiplicative of the Recipe's Portions.

Multi-Effect Potency - If choosing to produce both effects, normally both effects aren't as potent. As you grow in Rank, this penalty is reduced.

Rank Duration Intensity Portions Multi-Effect Potency
-1 30 Minutes 50% 1 25%
0 1 Hour 100% 1 50%
1 1 Hour 100% 1 50%
2 1 Hour 100% 1 50%
3 1 Hour 100% 1 50%
4 2 Hours 100% 1 50%
5 2 Hours 100% 1 50%
6 2 Hours 125% 1 75%
7 2 Hours 125% 1 75%
8 2 Hours 125% 2 75%
9 2 Hours 125% 2 75%
10 3 Hours 125% 2 75%
11 3 Hours 125% 2 75%
12 3 Hours 150% 2 100%
13 3 Hours 150% 2 100%
14 3 Hours 150% 2 100%
15 4 Hours 150% 2 100%
16 4 Hours 150% 3 100%
17 4 Hours 150% 3 100%
18 4 Hours 200% 3 125%
19 4 Hours 200% 3 125%
20 6 Hours 200% 3 125%
21 6 Hours 200% 3 150%


Recipes[edit]

Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients. Players may choose to have a collective cookbook or have individual recipe lists for each character.

Recipes will always:

  • Include 1 Rare ingredient, and have at least 1 Standard ingredient.
  • Have a listed Portion size (Default of 'Feeds 4 Medium Creatures')
  • Have a listed Preparation Time (Default of '1 Hour Prep')
  • Have a listed Effect Duration (Default of '1 Hour Duration')
  • Have 2 listed effects based on the included Rare ingredient. Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.

Cookbooks may contain:

  • Uncommon Recipes
  • Rare Recipes
  • Very Rare Recipes
  • Legendary Recipes


Rare Ingredients[edit]

Ingredients come from two sources:

Monsters:

  • Blood
  • Bone
  • Fat
  • Flesh
  • Egg
  • Brain
  • Eye
  • Heart
  • Liver

Nature:

  • Spice
  • Herb
  • Sap
  • Fruit
  • Vegetable


Preparing a Dish[edit]

Preparing a dish takes time. Recipes take 1 hour to prepare, unless otherwise stated, and does not count toward short or long rest time. If multiple dishes are prepared over the course of the day, it can become exhausting. Attempts to prepare more than 4 meals in one day result in one level of Exhaustion.

Roll a Provisioning Check (1d20 + Constitution modifier + Wisdom modifier + Provisioning rank). If there are any helpers, add their Provisioning Rank.

This is checked against the DC of the Recipe, which is assumed to be 15 unless otherwise stated.


Results[edit]

If you roll below the DC, you still successfully create the Recipe, but at a rank lower than you desired. For every 5 below the DC, the Recipe drops by one rank.

If you roll no more than 4 above the DC, you create your Recipe at the desired rank.

If you roll 5 or more above the DC, you create your Recipe at an elevated rank. For every 5 above the DC, the resultant Recipe increases by one rank, to a maximum of 2 ranks above desired.

Any portions not consumed within 6 hours lose their magical effects, reverting to 'normal' meals.

Note: The preparer may not have the proper ingredients on hand, and may swap out Rare ingredients with their standard counterparts. The dish will simply not have the extra effects from these Rare ingredients.


Consuming a Dish[edit]

Regardless of whether the dish uses Rare ingredients or not, anyone who eats the meal gains the Well Fed boon for the next 24 hours. If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal. The effects of Well Fed are all consumers gain the cooks' proficiency bonus in temp HP. In addition, they gain one effect as rolled via 1d12 on the following table:

Die Effect 1 1d6 Temporary hit points for the duration (In addition to the temp HP normally gained)
2 +PB Kirat Points during short rests.
3 +PB HP/ea When spending hit dice during a short rests.
4 Advantage on next Strength Save/Check
5 Advantage on next Dexterity Save/Check
6 Advantage on next Constitution Save/Check
7 Advantage on next Wisdom Save/Check
8 Advantage on next Intelligence Save/Check
9 Advantage on next Charisma Save/Check
10 Advantage on Initiative Rolls
11 Long Rest in half the time
12 Regain 1 expended HD immediately after the next short rest.