Provisioning: Difference between revisions

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(Created page with "=== Recipes === Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients. Players may choose to have a collective cookbook or have individual recipe lists for each character. Cookbooks may contain Common, Uncommon, Rare, Very Rare, or Legendary recipes. Recipes will include 'standard' ingredients (not tracked) and 1 Rare ingredient Recipes have a portion size (Default 'Feeds 4 Medium Creatures'), and a...")
 
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Provisioning primarily deals with the creation of foods, drinks, snacks, desserts or other edibles, based on special Rare ingredients.  These ingredients must be harvested or purchased.
=== Provisioning Progression ===
For every rank you gain in Provisioning, the Recipes you create allow consumers to gain one or more temporary buffs.  The duration increases as you gain ranks, as does the intensity of the buff.  The portion size you can create increases as you learn how to stretch the Rare ingredient, and the effects of these buffs increases as you learn how to add other ingredients to draw out multiple effects.
The Potency of a Provisioner's Rank gets applied to any numerical effect of the recipe, rounded up after the calculation. For example: a recipe that gives +4 to your Constitution Saves or +4 to your Strength Saves, at rank 0, would give +2 if you are only choosing one effect, or +1 if you chose both effects.
{| class="wikitable"
! Rank !! Duration !! Potency !! Portions !! Multi-Effect Potency
|-
| -1 || 30 Minutes || 50% || 1 || 25%
|-
| 0 || 1 Hour || 100% || 1 || 50%
|-
| 1 || 1 Hour || 100% || 1 || 50%
|-
| 2 || 1 Hour || 100% || 1 || 50%
|-
| 3 || 1 Hour || 100% || 1 || 50%
|-
| 4 || 1 Hour || 100% || 1 || 50%
|-
| 5 || 1 Hour || 100% || 1 || 50%
|-
| 6 || 2 Hours || 125% || 1 || 75%
|-
| 7 || 2 Hours || 125% || 1 || 75%
|-
| 8 || 2 Hours || 125% || 2 || 75%
|-
| 9 || 2 Hours || 125% || 2 || 75%
|-
| 10 || 2 Hours || 125% || 2 || 75%
|-
| 11 || 2 Hours || 125% || 2 || 75%
|-
| 12 || 3 Hours || 150% || 2 || 100%
|-
| 13 || 3 Hours || 150% || 2 || 100%
|-
| 14 || 3 Hours || 150% || 2 || 100%
|-
| 15 || 3 Hours || 150% || 2 || 100%
|-
| 16 || 3 Hours || 150% || 3 || 100%
|-
| 17 || 3 Hours || 150% || 3 || 100%
|-
| 18 || 4 Hours || 200% || 3 || 125%
|-
| 19 || 4 Hours || 200% || 3 || 125%
|-
| 20 || 4 Hours || 200% || 3 || 125%
|-
| 21 || 4 Hours || 200% || 3 || 150%
|}
=== Recipes ===
=== Recipes ===
Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients.  Players may choose to have a collective cookbook or have individual recipe lists for each character.  Cookbooks may contain Common, Uncommon, Rare, Very Rare, or Legendary recipes.


Recipes will include 'standard' ingredients (not tracked) and 1 Rare ingredient
Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients.  Players may choose to have a collective cookbook or have individual recipe lists for each character.
 
Recipes will always:
* Include 1 Rare ingredient, and have at least 1 Standard ingredient.
* Have a listed Portion size (Default of 'Feeds 4 Medium Creatures')
* Have a listed Preparation Time (Default of '1 Hour Prep')
* Have 2 listed effects based on the included Rare ingredient. Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.


Recipes have a portion size (Default 'Feeds 4 Medium Creatures'), and a preparation time (Default '1 Hour Prep, 10 Minute Meal')
Cookbooks may contain:
* Uncommon Recipes
* Rare Recipes
* Very Rare Recipes
* Legendary Recipes




=== Rare Ingredients ===
=== Rare Ingredients ===
Ingredients come from two sources:


Monsters: Blood, Bone, Fat, Flesh, Egg, Brain, Eye, Heart or Liver.
Ingredients come from two sources,
 
Monsters: Blood, Bone, Fat, Flesh, Egg, Brain, Eye, Heart, Liver


Nature: Spice, Herb, Sap, Fruit or Vegetable.
Nature: Spice, Herb, Sap, Fruit, Vegetable




Recipes have two listed effects, based on the type of ingredient included.  Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.
=== Preparing a Dish ===


Preparing a dish takes time.  Recipes take 1 hour to prepare, unless otherwise stated, and does not count toward short or long rest time.  If multiple dishes are prepared over the course of the day, it can become exhausting.  Attempts to prepare more than 4 meals in one day results in one level of Exhaustion.


=== Preparing a Dish ===
Roll a Provisioning Check (1d20 + Constitution modifier + Wisdom modifier + Provisioning rank).  If there are any helpers, add their Provisioning Rank.
Roll a Provisioning Check (1d20, then add your Wisdom and Constitution modifiers, as well as your Provisioning rank), the DC of the check is 15.  For each helper, add their Provisioning rank.
 
This is checked against the DC of the Recipe, which is assumed to be 15 unless otherwise stated.
 
 
=== Results ===
 
If you roll below the DC, you still successfully create the Recipe, but at a rank lower than you desired.  For every 5 below the DC, the Recipe drops by one rank.


If your total is 15 or greater, the dish is crafted at your Provisioning rank.  For every 5 above the DC, the dish is crafted at one rank higher than your Provisioning Rank.
If you roll no more than 4 above the DC, you create your Recipe at the desired rank.


If your total is less than 15, the dish is crafted at one rank below your Provisioning Rank, and for every 5 below the DC, the dish gains one flaw.  The DM rolls the flaws from a table, the effects are not known until the dish is consumed.
If you roll 5 or more above the DC, you create your Recipe at an elevated rank.  For every 5 above the DC, the resultant Recipe increases by one rank, to a maximum of 2 ranks above desired.


The preparer may not have the proper ingredients on hand, but you may swap out Rare ingredients with their standard counterparts, and the dish will simply not have the extra effects.
Any portions not consumed within 6 hours lose their magical effects, reverting to 'normal' meals.


''Note: The preparer may not have the proper ingredients on hand, and may swap out Rare ingredients with their standard counterparts.  The dish will simply not have the extra effects from these Rare ingredients.''




=== Consuming a Dish ===
=== Consuming a Dish ===
Regardless of whether the dish uses Rare ingredients or not, or whether the dish has Flaws, anyone who eats the meal gains the Well Fed boon for the next 24 hours.  If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal.  The effects of Well Fed are rolled on the following table:
 
Regardless of whether the dish uses Rare ingredients or not, anyone who eats the meal gains the Well Fed boon for the next 24 hours.  If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal.  The effects of Well Fed are all consumers gain the cooks' proficiency bonus in temp HP.  In addition, they gain one effect as rolled via 1d12 on the following table:
 
{|
{|
| 1 || 1d6 Temporary hit points for the duration
! Die !! Effect
|-
| 1 || 1d6 Temporary hit points for the duration (In addition to the temp HP normally gained)
|-
|-
| 2 || +PB Kirat Points during short rests.
| 2 || +PB Kirat Points during short rests.

Latest revision as of 23:18, 7 June 2024

Provisioning primarily deals with the creation of foods, drinks, snacks, desserts or other edibles, based on special Rare ingredients. These ingredients must be harvested or purchased.


Provisioning Progression[edit]

For every rank you gain in Provisioning, the Recipes you create allow consumers to gain one or more temporary buffs. The duration increases as you gain ranks, as does the intensity of the buff. The portion size you can create increases as you learn how to stretch the Rare ingredient, and the effects of these buffs increases as you learn how to add other ingredients to draw out multiple effects.

The Potency of a Provisioner's Rank gets applied to any numerical effect of the recipe, rounded up after the calculation. For example: a recipe that gives +4 to your Constitution Saves or +4 to your Strength Saves, at rank 0, would give +2 if you are only choosing one effect, or +1 if you chose both effects.


Rank Duration Potency Portions Multi-Effect Potency
-1 30 Minutes 50% 1 25%
0 1 Hour 100% 1 50%
1 1 Hour 100% 1 50%
2 1 Hour 100% 1 50%
3 1 Hour 100% 1 50%
4 1 Hour 100% 1 50%
5 1 Hour 100% 1 50%
6 2 Hours 125% 1 75%
7 2 Hours 125% 1 75%
8 2 Hours 125% 2 75%
9 2 Hours 125% 2 75%
10 2 Hours 125% 2 75%
11 2 Hours 125% 2 75%
12 3 Hours 150% 2 100%
13 3 Hours 150% 2 100%
14 3 Hours 150% 2 100%
15 3 Hours 150% 2 100%
16 3 Hours 150% 3 100%
17 3 Hours 150% 3 100%
18 4 Hours 200% 3 125%
19 4 Hours 200% 3 125%
20 4 Hours 200% 3 125%
21 4 Hours 200% 3 150%


Recipes[edit]

Characters must obtain recipes through collecting cookbooks, individual recipes, or by experimenting with Rare ingredients. Players may choose to have a collective cookbook or have individual recipe lists for each character.

Recipes will always:

  • Include 1 Rare ingredient, and have at least 1 Standard ingredient.
  • Have a listed Portion size (Default of 'Feeds 4 Medium Creatures')
  • Have a listed Preparation Time (Default of '1 Hour Prep')
  • Have 2 listed effects based on the included Rare ingredient. Created dishes can have one or both effects, but the efficacy of the effects is lowered when choosing both effects. The effect is chosen when preparing the dish.

Cookbooks may contain:

  • Uncommon Recipes
  • Rare Recipes
  • Very Rare Recipes
  • Legendary Recipes


Rare Ingredients[edit]

Ingredients come from two sources,

Monsters: Blood, Bone, Fat, Flesh, Egg, Brain, Eye, Heart, Liver

Nature: Spice, Herb, Sap, Fruit, Vegetable


Preparing a Dish[edit]

Preparing a dish takes time. Recipes take 1 hour to prepare, unless otherwise stated, and does not count toward short or long rest time. If multiple dishes are prepared over the course of the day, it can become exhausting. Attempts to prepare more than 4 meals in one day results in one level of Exhaustion.

Roll a Provisioning Check (1d20 + Constitution modifier + Wisdom modifier + Provisioning rank). If there are any helpers, add their Provisioning Rank.

This is checked against the DC of the Recipe, which is assumed to be 15 unless otherwise stated.


Results[edit]

If you roll below the DC, you still successfully create the Recipe, but at a rank lower than you desired. For every 5 below the DC, the Recipe drops by one rank.

If you roll no more than 4 above the DC, you create your Recipe at the desired rank.

If you roll 5 or more above the DC, you create your Recipe at an elevated rank. For every 5 above the DC, the resultant Recipe increases by one rank, to a maximum of 2 ranks above desired.

Any portions not consumed within 6 hours lose their magical effects, reverting to 'normal' meals.

Note: The preparer may not have the proper ingredients on hand, and may swap out Rare ingredients with their standard counterparts. The dish will simply not have the extra effects from these Rare ingredients.


Consuming a Dish[edit]

Regardless of whether the dish uses Rare ingredients or not, anyone who eats the meal gains the Well Fed boon for the next 24 hours. If the party eats another meal within these 24 hours, the new meal effects overwrite the previous meal. The effects of Well Fed are all consumers gain the cooks' proficiency bonus in temp HP. In addition, they gain one effect as rolled via 1d12 on the following table:

Die Effect
1 1d6 Temporary hit points for the duration (In addition to the temp HP normally gained)
2 +PB Kirat Points during short rests.
3 +PB HP/ea When spending hit dice during a short rests.
4 Advantage on next Strength Save/Check
5 Advantage on next Dexterity Save/Check
6 Advantage on next Constitution Save/Check
7 Advantage on next Wisdom Save/Check
8 Advantage on next Intelligence Save/Check
9 Advantage on next Charisma Save/Check
10 Advantage on Initiative Rolls
11 Long Rest in half the time
12 Regain 1 expended HD immediately after the next short rest.