House Rules: Difference between revisions

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Carry is 15 * STR, multiplied by the size category based on the following table:
Carry is 15 * STR, multiplied by the size category based on the following table:
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! Size Category !! Multiplier
! Size Category !! Multiplier

Revision as of 05:38, 4 February 2024

Money[edit]

Silver Standard, altered. Prices will be altered to fit a 1930s economy, roughly.

Death[edit]

A character will only die if the following 2 events happen: They fail all 3 death saving throws AND Nobody can revive them after combat

Succeeding on 3 death saving throws during combat will let you come back up with 1 HP ONCE, but suffer from temporary exhaustion. Once you go back down, it's as if you failed 3 death saves.

If you have failed 3 death saves, but are stabilized after, it takes a long rest before you are conscious again, even if some method would give you HP.

Extra Attack[edit]

Extra Attack can be used for spells that are connected with an attack, however, your action MUST include a regular (melee or ranged) attack as part of the action that triggers Extra Attack.

Ranged vs Melee[edit]

Ranged Weapons add +1 to your damage instead of your ability score.

Melee Weapons (that are not thrown) gain 1d4 extra elemental damage (your choice from your Sharinnah)

Bonus Action/Off Hand Attack[edit]

Off-hand attacks use your full bonus (+1 for Ranged, STR/DEX+1d4 for Melee)

Carry Weight, Push, Drag, Lift[edit]

For every step above, you octouple the weight. For every step below, you eighth the weight.

Carry is 15 * STR, multiplied by the size category based on the following table:

Size Category Multiplier
Tiny 1/64x
Small 1/8x
Medium 1x
Large 8x
Huge 64x
Gargantuan 4096x