The game will be 5e as a base, for ease of pickup.
81 point buy (All attribute scores, added together, equal 81, including racials/etc. You may have one 18, one 17. All other scores must be between 6 and 16 inclusive.
You take max HP per level.
We will be starting at 3rd level.
You will get an extra feat at level 1.
We will be using the Spell Points variant rule instead of typical Spell Slots.
You may choose to be an Outsider or Native. Outsiders may be any race (please run them by me first if homebrew), and you may choose to have your character transformed into a Sarseian (run this by me as well), which is a common occurrence in Rifted individuals. Natives are ONLY Tales from Sarsei - Sarseian Race.
If an Outsider, you may have the Rift be in your personal past, you do not have to be recently Rifted.
You are allowed one Uncommon magic item, but if you are a recently arrived Outsider, it must be something that adheres to Point 7 in History.
This is a Gestalt game. At character creation, you must choose a 'Base' class and a 'Sarseian' class. Please, no multiclassing. If you have never played a Gestalt game, every time you level up, you level both of your classes (eg, at level 2 you'd be Fighter 2/Wizard 2, not Fighter 3/Wizard 1)
The 'Base' class is what you carried over from your home plane, or learned while on Sarsei. I recommend this be a martial class, but if you wish to choose a magically inclined class, please re-flavor your magical abilities in such a way that they would still work in a world where weave-based magic simply doesn't work. Because of this, please also track these as spell slots, separate to your spell points.
The 'Sarseian' class is what you inherit by coming to Sarsei. These will be standard magic classes, but reflavored to fit the Sarseian magic system. You will pick a Secondary Domain, to determine your two Primary domains, for the purposes of spell lists.
You pick the higher HD of the two classes.
For armor/weapon proficiencies, pick the class that fits your concept best.
For Skill/Tool proficiencies, pick the class that fits your concept best.
For Saving Throws, pick the class that fits your concept best.