Money[edit]
Silver Standard, altered. Prices will be altered to fit a 1930s economy, roughly.
Death[edit]
A character will only die if the following 2 events happen: They fail all 3 death saving throws AND Nobody can revive them after combat
Succeeding on 3 death saving throws during combat will let you come back up with 1 HP ONCE, but suffer from temporary exhaustion. Once you go back down, it's as if you failed 3 death saves.
If you have failed 3 death saves, but are stabilized after, it takes a long rest before you are conscious again, even if some method would give you HP.
Extra Attack[edit]
Extra Attack can be used for spells that are connected with an attack, however, your action MUST include a regular (melee or ranged) attack as part of the action that triggers Extra Attack.
Ranged vs Melee[edit]
Ranged Weapons add +1 to your damage instead of your ability score.
Melee Weapons (that are not thrown) gain 1d4 extra elemental damage (your choice from your Sharinnah)
Bonus Action/Off Hand Attack[edit]
Off-hand attacks use your full bonus (+1 for Ranged, STR/DEX+1d4 for Melee)
Carry Weight, Push, Drag, Lift[edit]
For every step above, you octouple the weight. For every step below, you eighth the weight.
Carry is 15 * STR, multiplied by the size category based on the following table:
Size Category | Multiplier |
---|---|
Tiny | 1/64x |
Small | 1/8x |
Medium | 1x |
Large | 8x |
Huge | 64x |
Gargantuan | 4096x |
Light/Dark[edit]
There are 5 Light levels. Bright, Dim, Darkness, Lightless, and Magical Darkness.
Bright light is equivalent to sunlight. Dim light is equivalent to Candle light. Darkness is equivalent to a moonless, starlight-only night. Lightless is equivalent to deep inside a cave with no light source. Magical Darkness is equivalent to Lightless, but magically caused. Abilities that affect vision such as Darkvision, work by increasing the perceived light level by 1 step. Creatures are always Seen except under Magical Darkness or Lightless levels.