Smithing: Difference between revisions

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=== Which Items can be crafted using Smithing ===
Smithing primarily deals with metalworking on a more broad scale, and as such works almost exclusively with melee weapons and heavy metallic armor, using some wood or leather as accent or connecting pieces.
Smithing primarily deals with metalworking on a more broad scale, and as such works almost exclusively with melee weapons and heavy metallic armor.
 
 
 
 


==== Weapons ====
==== Weapons ====
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=== Weapon and Armor Crafting Checks ===
Smithing an item is not a simple process, and takes 8 non-consecutive hours per attempt, the results of which are rolled after the final hour has finished.  It is an exhausting process, and attempts to forge more than one item per day result in Exhaustion.
Roll a Smithing Check (1d20 + Strength modifier + Wisdom modifiers + Smithing Rank).  If there are any helpers, add their Smithing Rank.
This is checked against the DC of the item to be crafted:
DC 14, plus the desired item's rank (if upgrading an item, subtract the item's current rank).
=== Crafting Results ===
If you roll below the DC, you still successfully create the item, but at a rank lower than what you desired.  For every 5 below the DC, the item drops by one rank.
If you roll no more than 4 above the DC, you create your item at the desired rank. 
If you roll 5 or more above the DC, you create your item at an elevated rank. For every 5 above the DC, the resultant item increases by one rank, to a maximum of 2 ranks above desired.

Revision as of 00:43, 6 June 2024

Smithing primarily deals with metalworking on a more broad scale, and as such works almost exclusively with melee weapons and heavy metallic armor, using some wood or leather as accent or connecting pieces.



Weapons

Bladed Weapons: Dagger, Sickle, Handaxe, Scimitar, Rapier, Longsword, Battleaxe, Greataxe, and Greatsword

Cleaving Weapons: Handaxe, Battleaxe, and Greataxe

Smashing Weapons: Light Hammer, Mace, Flail, War Pick, Warhammer, Morningstar, and Maul

Other: Whip


Armor

Medium Armor: Chain-shirt, Spiked Armor, Scale Mail, Breastplate and Half-plate

Heavy Armor: Ring mail, Chain Mail, Splint and Plate

Other: Shields


Smithing Progression

┌Weapons┐ ┌─ Armor ─┐
Rank Hit Dmg AC DR MR Lapidary Slots
-1 -2 -2 -2 -2 -2 None
0 -1 -1 -1 -1 -1
1 -1 -1 0 0 0
2 -1 0 0 0 0
3 0 0 0 0 0
4 0 0 0 0 0
5 0 0 1 0 0
6 0 1 1 1 0
7 1 1 1 1 1
8 1 1 1 1 1
9 1 1 2 1 1
10 1 2 2 2 1
11 2 2 2 2 2
12 2 2 2 2 2
13 2 2 3 2 2
14 2 3 3 3 2
15 3 3 3 3 3
16 3 3 3 3 3
17 3 3 4 3 3
18 3 4 4 4 3
19 4 4 4 4 4
20 4 4 4 4 4
21 6 6 6 6 6


Weapon and Armor Crafting Checks

Smithing an item is not a simple process, and takes 8 non-consecutive hours per attempt, the results of which are rolled after the final hour has finished. It is an exhausting process, and attempts to forge more than one item per day result in Exhaustion.

Roll a Smithing Check (1d20 + Strength modifier + Wisdom modifiers + Smithing Rank). If there are any helpers, add their Smithing Rank.

This is checked against the DC of the item to be crafted:

DC 14, plus the desired item's rank (if upgrading an item, subtract the item's current rank).


Crafting Results

If you roll below the DC, you still successfully create the item, but at a rank lower than what you desired. For every 5 below the DC, the item drops by one rank.

If you roll no more than 4 above the DC, you create your item at the desired rank.

If you roll 5 or more above the DC, you create your item at an elevated rank. For every 5 above the DC, the resultant item increases by one rank, to a maximum of 2 ranks above desired.