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=== Ranged vs Melee === | === Ranged vs Melee === | ||
Ranged Weapons add +1 to your damage instead of your ability score. | Ranged Weapons add +1 to your damage instead of your ability score. | ||
Melee Weapons (that are not thrown) gain 1d4 extra elemental damage (your choice from your Sharinnah) | Melee Weapons (that are not thrown) gain 1d4 extra elemental damage (your choice from your Sharinnah) |
Revision as of 06:51, 31 January 2024
Money[edit]
Silver Standard, altered. Prices will be altered to fit a 1930s economy, roughly.
Death[edit]
A character will only die if the following 2 events happen: They fail all 3 death saving throws AND Nobody can revive them after combat
Succeeding on 3 death saving throws during combat will let you come back up with 1 HP ONCE, but suffer from temporary exhaustion. Once you go back down, it's as if you failed 3 death saves.
If you have failed 3 death saves, but are stabilized after, it takes a long rest before you are conscious again, even if some method would give you HP.
Extra Attack[edit]
Extra Attack can be used for spells that are connected with an attack, however, your action MUST include a regular (melee or ranged) attack as part of the action that triggers Extra Attack.
Ranged vs Melee[edit]
Ranged Weapons add +1 to your damage instead of your ability score.
Melee Weapons (that are not thrown) gain 1d4 extra elemental damage (your choice from your Sharinnah)