House Rules: Difference between revisions

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=== Ranged vs Melee ===
=== Ranged vs Melee ===
Ranged Weapons add +1 to your damage instead of your ability score.
Ranged Weapons add +1 to your damage instead of your ability score.
Melee Weapons (that are not thrown) gain 1d4 extra elemental damage (your choice from your Sharinnah)
Melee Weapons (that are not thrown) gain 1d4 extra elemental damage (your choice from your Sharinnah)

Revision as of 06:51, 31 January 2024

Money[edit]

Silver Standard, altered. Prices will be altered to fit a 1930s economy, roughly.

Death[edit]

A character will only die if the following 2 events happen: They fail all 3 death saving throws AND Nobody can revive them after combat

Succeeding on 3 death saving throws during combat will let you come back up with 1 HP ONCE, but suffer from temporary exhaustion. Once you go back down, it's as if you failed 3 death saves.

If you have failed 3 death saves, but are stabilized after, it takes a long rest before you are conscious again, even if some method would give you HP.

Extra Attack[edit]

Extra Attack can be used for spells that are connected with an attack, however, your action MUST include a regular (melee or ranged) attack as part of the action that triggers Extra Attack.

Ranged vs Melee[edit]

Ranged Weapons add +1 to your damage instead of your ability score.

Melee Weapons (that are not thrown) gain 1d4 extra elemental damage (your choice from your Sharinnah)