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C - The Arrival of the Calamity
C - The Arrival of the Calamity


C to 50 AC - Age of Calamity
C to 250 AC - Age of Calamity


50-250 AC - Age of Peace
250-500 AC - Age of Peace


250-270 AC - Rifts Form
500-520 AC - Rifts Form


270 AC Now
520 AC Now





Latest revision as of 00:59, 24 August 2023

Story of Sarsei

21,000 BC to 20,000 BC - Creation

20,000 BC to 15,000 BC - Population Spread

15,000 BC to C - Artifacts Secured

C - The Arrival of the Calamity

C to 250 AC - Age of Calamity

250-500 AC - Age of Peace

500-520 AC - Rifts Form

520 AC Now


Sarsei's History - Questions[edit]

How far back does this society's written history go?

How far back do its people believe it goes?

How was this society founded? Who founded it and under what circumstances?

What were the chief powers in the time when this society was founded?

If it originated far away from here, how did it get here?

What is the worst disaster they believe they've faced?

What are the major events in this culture's past?

What was the best thing that ever happened to them?

What in their past makes them feel ashamed?

What in their past makes them proud?

What are they afraid of happening again?

What are they hoping will happen? Do they think it likely?

How strongly are people attached or connected to their heritage?

What do they assume the future will hold?

How has this society changed? Do its current members realize this?

What are the most popular stories about the past?

Who in the past is the greatest hero? The worst villain?

Do people think the present better or worse than the past?

Do people believe the future will be better or worse than the present or past?


The Founding[edit]

Its only sentient inhabitants, the Sarseians, suddenly came into existence a mere several hundred Sarseian years ago.

Due to Kao and Raish's influence on the planet's seismic activity, the Sarseians have learned to build primarily where seismic activity is weak, however there are significant ruins along fault lines, making Sarsei an archaeologist's dream.

Dotted along the landscape are many artifacts of cultural significance to the Sarseians.

In ancient times, artifacts were uncovered all across the world, seemingly placed there by the precursors. These artifacts have acted as natural gathering places throughout the ages, causing major cities to be erected around them. These artifacts come in diverse shapes, ranging from large crystals to huge complexes.

There has been a significant amount of physical evidence that the Sarseian people were brought into being a benevolent hyper-dimensional being. While the Sarseians do not believe this being to be 'God' in the traditional sense, they do revere him, despite him never having contacted them. Because of this, there is no reason to believe they have evolved from anything naturally, as there is a marked period when there is no indication of a sentient group having lived on the planet.

Through the artifacts left for them to find they were able to glean a little information about the being that created them and how he did so. While they do not understand how to make use of the fragments of information they have found, and possibly may never understand how, they have used this information to further their own abilities and understand them better. They believe, and have good evidence to support that the world itself, from the rocks, plants, wildlife, and even the sun is composed of energy that ebbs and flows all around them, allowing them to pull energy in from these sources.

While Sarseians typically cannot see the auras that surround them, certain individuals have been able to train themselves to be able to see not only the situational aura, which changes based on mood and health, but the base layers of the aura and see the fine nuances that make up their energy fields.

Because of this information they were able to categorize each energy type and aura into colors and elements that coincide with each other. They are also able to tell precisely which energy a Sarseian needs to be truly healthy, which may or may not be the primary auric color. Using certain gemstones and rocks, they have been able to amplify or dampen the flow of energy to create an equilibrium when the individual may be struggling to do so themselves, allowing them to heal physically or mentally more readily.

Because they have no reason to merely have faith in a supernatural being, they have no true religion, nor do they have laws or commands passed down from said being. Each of their artifacts prove to them their origins, and their purpose of existence.



History of the Rift - The Realm of Sarsei[edit]

I intend this to be an 'open world', so if you have ideas for history for places, or world events even, let me know. I'm more than willing to try to work things into the world. Feel free to make suggestions.

Outsiders are brought to Sarsei through Rifts caused by extreme emotion (joy, anger, sadness, etc) and are 'ripped' from their own space and time.

In rare cases, multiple individuals are taken, but typically it is a single person.

These individuals typically are children or adults, but in rare cases are teenagers or elderly.

These Rifts started happening approximately 20 Sarseian years ago, Sarsei-time, and have been happening more frequently in recent times.

The Rifts are irrespective of space or time, and may bring people from any level of technology, background, or race, and open immediately before they go through, and close immediately once the person is through.

Loose objects are rarely, if ever, sent through the Rift. Small objects and clothing that are immediately on someone's person (such as trinkets, weapons held in hands, etc) are usually Rifted, but whole backpacks, carts, etc, almost never make it through and are lost to the aether.

Rifting frequently causes transformation for most individuals.


The Myth[edit]

Age 1[edit]

The Calamity[edit]

After the Calamity[edit]

Individual Cities' progression after Calamity[edit]

Pantheon[edit]

Deities[edit]

Gods[edit]

Idols[edit]

RAW[edit]

Totus: A good rough cuts rule of thumb is every step in a global chain of events takes at least a year in non techy workds, and at least four months in A techy world

National chain of events steps take at least a month or two, or three or so weeks techy.

Regional a couple weeks to four, a weeks etc

Totus: These arent hard rules, but a good start point

Totus: Techy goes faster because more people get more info faster so emergancies and dire measures propogate faster


Kurin: *nodnod*


Totus: But thats not always the case

Totus: What kind of event you wondering about

Totus: (oh also any of thesesteps can be much much longer)


Kurin: it's also a bit weird cause Sarseians got a pretty big starting-boost as far as genesis. They literally were created by a hyperdimensional 'god' and placed on a planet specifically created for them to thrive.


Totus: Ah youre planning civilization development?


Kurin: yeah, just general beats, though. Like, current timeline of worldwide events is: Creation, Population Spreads, Artifacts Secured, A Calamity, An Age of Peace, Rifts Form, Today.


Totus: Well creation is utterly dependent on the super being. Snap fingers and fwoosh a planet or can low ball it and say it takes them an entire seven days. Or can go full supernortal and say it took em centuries

Totus: Population spreads is tricky.

On the one hand abundant resources will increase birth rates, but, itll also drastically reducenot only their travel until they run out of resources, but also drastically reduce their rate of advancement.

But once their starting area is barren wastes from over noms theyll spread out fast, but perhaps chaoticallh

Totus: Okay found a baseline population spread rate

Totus: Humanity was rendered endangered about 60,000 years ago. The only survivors were about 12-30 thousand people in what is now south afrika

Egypts kingdoms founded around six thousand years ago, unifying into egypt around five ish thousand years ago

Totus: So it took lets say rough cuts lets say 50,000 years for tribals to expand from bottom to top of africa and establish writing, law, and pottery

Totus: A nice round number to work with


Kurin: so I'm just gonna try to explain things as short as possible but:

Kurin: the 'god' created their world with artifacts that help them grow technologically, each artifact is capable of giving them clues for things like advanced written languages, building materials, agricultural advancements, etc. The Sarseians themselves were created en- mass, and were immediately given instruction, knowledge bestowed, like the ability to speak, write (crudely), and knowledge on how their bodies work, etc. and instructions on the general location of these artifacts. But since that time there has been zero contact from the god. So there's no 'maybe god exists' type faith, as they have written proof from thousands of individuals, plus concrete proof in the form of the artifacts.


Totus: Hmmmm... Tricky indeed

Totus: Generally faith in a god hamstrings development outside of art. And even that becomes recursive, however the tech loot drops would move things along...

Trick is beyond a certain level tech takes lotsa work, see Dr Stone and multiply by 100.

So itd be tricky to motivate people to go out and find the things, trickier to build the infrastructure and industry needed to make use of more advanced things.

However, any writing system and instruction would HAVE to be a huge leg up to jump start the beginning

Totus: Oh also this god is all about them getting more advanced

Totus: Call it a bit faster than humans. Maybe say.... 30,000 years to be all over the globe?

Totus: Well thats twice as fast but


Kurin: yup. It's kind of an out-of-necessity thing. He knew the Calamity and RIfts would happen, so in order to make it so the Sarseians wouldn't be completely and utterly wiped out when the first Rift happened, he needed to boost their development, hard.


Totus: Ahhh a religious faith to find the shiny tech boxes and capitalize on them or die! That could be faster

Totus: Prrrrobly a few set backs of the usual religious maniacs but probly trim it down to 20,000 years


Kurin: of course he couldn't just tell them 'yeah this event is going to happen in 20,000 years. Be prepared'. The whole point is not to know, but to be prepared anyway.


Totus: Mmmm 25,000 maybe then

Totus: Harder to motivate with vague threats, thats why christianity invented hell in the dark ages


Kurin: would 25k be long enough that 'proof' of a god turns to 'faith'? Because I definitely want to avoid that.


Totus: Now thats a fuckin tricky one.

One thousand years could be enough for fakers to be taken as faith (at least one of the religions has to be wrong irl and all of them had a faithful following in 1000 years)

Buuuuuuttttt.... If they KEEP finding proof, i.e. more shiny tech boxes, that should prevent that from getting too much traction

Totus: Youd probly end up with a few cults and all, but thats kind if a given.


Kurin: that's sorta one of the reasons I had the artifacts. Though it's less 'thousands dotted around the globe' and more '13 monolithic objects that dole out more information as needed'


Totus: Yeah if theyre still standing there and every fifty years they go "hey, ya tried blowing fire over the coals with a big squeeze box? Might be neeaaat!" Thatd probly still work

Totus: Id budget for them to break at least one of them tho

Totus: First rule of design, the user wont follow the instructions.

Second rule of design, they will find a way to break it


Kurin: heh X3

Kurin: the 13 artifacts I had come up with were:


Totus: Heh, but yeah hes a hyper smart guy. I bet he has a system for the other 12 to take up some slack if they break one


Kurin: All of these artifacts would be made out of a nearly-indestructable material (Think Graphene), and are far too large for even an excavation team to move.

Agriculture - An aqueduct network with seemingly no end to clean, fertile water.

Architecture - Massive library with thousands of blueprints, once it's proven they understand what they're trying to make, they're given access to it.

Body Energy - Two of these, one on either pole. Helps them learn mental/ethereal style magics, helps heal magical ailments.

Communication - Pair of parabolic dishes on either side of a massive chasm. Also imbues knowledge at random if one is standing inside it.

Culture/Art - 'Room of Requirement'-esque set of chambers specifically designed to aid focus and creativity, honing the ability to picture a creation in one's mind, and hone the body in order to create it.

Fertility - Massive crystal with an aura that exponentially boosts fertility and virility the closer you get to it.

Hedonism - Essentially a source of morale boost, never-ending (weak) wine from a fountain.

Medicine - Stasis pods, medical research facility, clean-room.

Military - Time-limited nanite suit assembly chamber (suit degrades after a week, and only creates one suit per day)

Naturism - Helps explain how different biomes and species coexist, cooperate and helps with symbiosis

Research - Robotically-assisted facility that helps individuals figure out technology. Engineer's playground.

Spirit - Massive telescope and observation dome on top of a mountain. Helps them contemplate the cosmos, where they came from, their purpose, etc.

Kurin: oh, also, Sarseians live a LOT longer than humans. roughly 270 years.


Totus: Sorry life a bit

Totus: The longer life span would likely slow down development a bit but would also ensure less was lost during set backs or collapses. So a slower but far steadier advance it sounds like

Totus: I am guessing the artifacts are intended to be discovered in roughly that order? Or close to it


Kurin: it's more of a 'everyone spreads out and discovers them at the same time, and builds cities around them' thing


Totus: Ahh. I imagine that caused some troubles

Totus: Suddenly someone has the best food and another has the best wine and another has the best tools.... And one has the best military

Totus: On the other hand thats kinda brilliant

Totus: Nothing teaches faster than war


Kurin: the last bit is why I specifically added the limitations to the nanite supersuit thing. Very limited effective range and numbers. And even once better transport is created, still limited numbers.


Totus: Although i should ask. What is this calamity they are being prepared for?

Streams of nightmare creatures? An eldritch empire from the rift? Or is it more a scientific based threat where theyll have to seal it away or deal with the environmental changes

Totus: What calamity comes out of the rifts

Totus: They may not know, but the super being mustve had a rough idea


Kurin: I honestly haven't figured that out yet, only that a small group (effectively high level adventurers) is able to prevent it from wiping out civilization. the rifts are their own thing, separate from the calamity.


Totus: Hmmm so its a thing that can be fought. That does narrow it down actually

Totus: Wont be an anomaly like The Black Moon's Howl or He Whom The Stars Wait For.

Likely some eldritch monster or group of monsters, maybe a small army/swarm... Unless these adventurers are meant to be interplanetary grade weaponry


Kurin: the latter seems like something probable

Kurin: Calamity age is supposed to be roughly medieval time period. Classic D&D age. It's now early-industrial era.


Totus: Oooh, a calamity showing up late, thats rarely good


Kurin: well, 'late' only because their precursor prepared them.


Totus: The calamity held off because they were prepared?


Kurin: had they just been plunked down on the planet entirely to fend for themselves, they'd probably have still been in hunter-gatherer age.


Totus: Oh wait i see

Totus: The calamity isnt late, the civilization is early


Kurin: exactly


Totus: Gotchya

Totus: Interesting. The calamity isnt altering its arrival, speeding up to catch them, because of their preparation, so its likely either

A: not intelligent... Or at least not as we understand it.

B: unable to control when it arrives

Or

C: doesnt feel like their prep time matters

Totus: As batman has shown us all, never allow your target preptime

Totus: Oh or D: it is unable to observe them and has no idea

Totus: Id say one of these must be true


Kurin: Probably A, B, and D.

Kurin: like some sort of space-plagueswarm or something.


Totus: Lets further narrow it down

Why did multiverse superbro not bitchslap it himself?

Totus: Note, if we examine the edges of the threat we can get a good idea of what it is


Kurin: Because he doesn't care if the calamity happens (it'd pass them and continue onward whether they existed or not), but he wanted HIS species to survive.

Kurin: like, picture a ripple in a big pool. The ripple is going to continue onward whether there's an obstruction or not. But if the obstruction is small enough, it'll be obliterated by the ripple.


Totus: So he cant stop it then

Totus: I mean, thatd be the big fix to ensure his people make it.


Kurin: Right, can't stop it, just ensure that his creation doesn't get destroyed before it can get going.


Totus: Would you call mr multiverse's powers more technological, mystical, or an even blend


Kurin: a blend


Totus: Note !SCIENCE! Might qualify for mystical if its wacky ebough

Totus: Iiiinteresing *scribbles*

Totus: Reviewing the artifacts real fast

Totus: Would you say these magics are based heavily on the mind and soul?

Psionics and Soulbound stuff?

Totus: Rather than more wide spread things like leylines and planatary alchemy and astrological?


Kurin: more widespread. If you don't mind a bit of a read, I can link you to info about how their magic works.


Totus: Itd help. I might know the threat


Kurin: https://docs.google.com/document/d/12irh5a_8uhwiTh5XOt6_iiBmfL567TTICadZ-U_fwPI/edit#heading=h.8nwik31g4tg3


Totus: It depends entirely on if their magic comes from themselves or their environs


Kurin: Sharinnah-Okoti Organs, and the Kirat sections.

Kurin: the answer to that is 'yes' XD


Totus: Mmm

So to line up my theory

Totus: This being is absurdly potent but something about this threat he cant handle

Sooo.... Either A the Sars are doomed, or its a threat Captain Verse is particularly not effective against. But its not necessarily more powerful than himself

So itd stand to reason he would raise this civ specifically to either not have that weakness, or to have a strength that was effective where his own is not

Totus: So my thinking is its some kindof eldritch swarm that nulls or consumes environmental magic like a black hole eats light

Totus: With half his abilities hamstrung, he cant really deal with it

Totus: But a race that has learned a different way to fight... Might

Totus: Eldritch clockwork swarm of order and consumption


Kurin: this might actually be perfect.


Totus: Devour all and bring it unto order of a clockworked and deterministic universe


Kurin: specifically, because this is set in D&D mythos, where Weave magic is a thing. Except on Sarsei, weave magic is NOT possible.


Totus: Which is weave magic again


Kurin: so perhaps the Sarseians failed, but rather than being wiped out, they managed to survive but have no link to Weave magic.

Kurin: literally any and all D&D magic.


Totus: Ahh


Kurin: https://forgottenrealms.fandom.com/wiki/Weave


Totus: But yeah. So the old god has weave magic and super tech... But without the weave magic or it being unable to work on the threat, soooo he raises a new race with new magics

Totus: Sure when the apocalypse comes some of the magics fail, some lights fail, some spell containers explode, but unlike most civilizations the Sars still retain most of their magic and all their technology

Totus: (no system being perfect of course)


Kurin: exactly, yes. It'd still be a calamity, and maybe some magic-eaters are riding the wave and THAT would have destroyed them, but the 'Saints' (the adventuring party that saved them) managed to fend them off.


Totus: Plus in time the Sars would need to venture forth and fight back on worlds that did fall. But rather than victims they are now contenders

Totus: So the adventures continue!

Totus: (which is always a solid way to end a good story)


Kurin: so, that still means I have to figure out what sort of thing the Saints would be able to defeat.


Totus: Well this is doable really

Totus: Just a matter of scaling and how much oomph the heroes have

Totus: Also how much artillery support the military can give them

Totus: Never underestimate how much fire support can help the heroes


Kurin: true, yeah.


Totus: The multiverse god did raise a civilization after all

Totus: Even if their main job is evacuations, they can probably still fight back a little


Kurin: but yeah, how many years do you think it'd take a civilization like that to go from 'early medieval' to 'a lot of civilization needs to be rebuilt' to 'early industrial'?


Totus: (i love reminding evangelion fans that the gemstone angel was killed with human tech, an eva just pulled the trigger)

Totus: Well depends on a lot really buuuut....

Totus: Without dark ages can probably jump right from roman empire to renaissance honestly

Totus: Maybe a one hundred year gap for tech and figuring out some social issues

Totus: Call it 200-300 years from late bronze/early iron to the first factories

Totus: Cut that in half if they get a step by step guide on what an assembly line is

Totus: Roman roads and water ducts work fine after all

Totus: Add electricity and youre done


Kurin: so, starting from 'now' and working backwards...


Totus: Internet? Laser defenses? Short range plasma throwers? Drome swarms? Now now?

Totus: Another 300 id say with their tech help

Totus: Eventually theyll outpace the artifacts teaching speed

Totus: 13 teachers babbling like auctioneers couldnt explain all the tech we develop at the rate we do now


Kurin: well, 'today' on Sarsei is early-industrial. Dieselpunk-ish. And probably they're at the limits as to what the artifacts can teach.

Kurin: the most recent event to have occurred in the past is the Rifts.


Totus: With the nano suits and a few other advanced techs i suspect they have a few more outlier techs

Totus: Aircraft likely

Totus: Nano studies wouldve revealed composites i suspect


Kurin: definitely, but until they can figure out how to reverse engineer stuff, they'll be stuck in Dieselpunk for a while.


Totus: WWI ish?


Kurin: Rifts are fleeting portals that open up for just long enough to spit someone out from another plane/dimension. They seem to be caused by periods of extreme emotion (good OR bad), and rip the Outsider from their time and plane and drop them, stranded, on Sarsei, with no way back (because Weave doesn't work, so none of their own magic works). The Rifts tend to appear in or around populated areas, in gaps where there's no living matter (so you would never have a rift rip someone in half), and the traveler is not harmed in any way (other than maybe if they were dropped a few feet from the floor upside down or whatever).


Totus: The rifts not liking living matter suits the clockwork idea well too heh

Totus: Mmm. Do people ever get pulled in or fall into the rifts?

Totus: From Sarsei side i mean


Kurin: Some examples of Dieselpunk: Indiana Jones, Captain America, Rocketeer, Legend of Korra, Bioshock, FF7, Fallout, a lot of Ghibli films, FMA

Kurin: no, they're one-way exits from the Sarsei side. Occasionally more than one Outsider will be pulled through to the Sarsei side.


Totus: Mmmm travelers, friendlies, enemies, just here, all three?

Totus: Does normal wild life ever fall through? Someones mosstupus cow wander in?


Kurin: like, Bob watches his wife die to a robber, is stricken with such intense grief that it causes a rift to form, drags him through, he grabs onto his wife's body to try and stay on his home plane, but the rift takes him and his wife, plops them both on Sarsei, and immediately closes behind them.


Totus: Oooof yikes. Thats one mean rift


Kurin: only if someone drags it through with them. Otherwise, no. They're not permanent fixtures.

Kurin: they open, drag through, and close entirely in random places.


Totus: Well i think it might be somewhere between rockateer, captain america, and bioshock. The wide array of odd biologies and knowledge bases from other worlds to study would probably result in a few weird outlier technologies, like rocket jump packs or (reasonable)genetic augmentation

Totus: The Sars have proven talented at learning from others after all


Kurin: So it'd take maybe 50 years for the earliest Rifted outsiders to integrate into Sarseian society?

Kurin: or less, like, 20 years?


Totus: Fully? Probly about right. At least long enough for the hub bub to settle down

Totus: 20 years theyd likely have jobs and be living after the govs were done prodding and asking questions


Kurin: Rifts are an ongoing thing, just that it's slowed down over time.


Totus: Id also imagine that the worlds militaries note the rifts and are suspicious it might be a sign of imminent doom

Totus: 'Great Calamity is coming'

'Rifts are bringing weird shit'

General, we might wanna stockpile some rockets


Kurin: so, like, if it's 20 years ago that they started, it was probably 100-200 a day across the world, and down to 1-2 a day now.


Totus: To qoute Abridged Cell "OMINOUS!"


Kurin: yeah, the lowering of frequency of rifts would be just as ominous as if they were increasing in frequency.


Totus: Everyone likes a good count down


Kurin: so probably 20 years ago is the 'ideal' time for them to have started? It'd be a common thing now, people know how to deal with it, how to help the Outsiders integrate into society, etc?


Totus: Sure and hey, now that "Frank" the weird hairless monkey has finished his exit interview with the military he has some cool ideas about steam tube calculatrons!

Totus: "Hire him!"

Totus: Or "request his services"

Dunno how your society handles jobs


Kurin: *nodnod* will be going over that at some point soon X3


Totus: Since most copyrights came from the obelisks for centuries id doubt a pure capitalist society could be a thing.

On the other hand planned economies stagnate and nultiverse man would not allow a chance of that

Totus: But thats assuming money is even a thing

Totus: But yes. 20 years

Totus: Just enough time that the gov has developed a system to interview, examine, confirm not a threat, and issue housing and job application papers to the peiple still arriving

Totus: (we can just assume among the mental magics are some translation spells)


Kurin: *nodnod* yeah,that or some sort of world magic that converts Common to Sarseian-Common or whatever.


Totus: And the many other commons out there


Kurin: okay, and you said roughly 20,000 years for them to get to approximately early-medieval?


Totus: From tribal id say. Its fast, about 40 to 50 thousand years faster than humans

Totus: Honestly any faster and theyd probly blow themselves up


Kurin: so something like this?


Totus: Wait the calamity happened in their early medieval era?


Kurin: yeah


Totus: Ooof. But enemy weakened by lack of weave magic to absorb and with a looottt of warhammers that can be doable

Totus: Very bloody though

Totus: Gonna be a bit meat grindery until the nano suited adventurers arrive


Kurin: yeah, which is kinda the point.


Totus: Fair enough


Kurin: without not only the nano suits, but the minds of the adventurers piloting them, they'd probably have been knocked back into the tribal age or wiped out entirely.


Totus: Might add a launcher system to the military artifact site to get the nano heroes to the location

Totus: "Climb Into The Accelerator Sled Now!"

Rogue: Oh fuck this man *is shoved in by warrior*


Kurin: hah X3


Totus: I might suggest greek fire/powdered iron and aluminum poor mans thermite for fusing joints or burning enemies in tender spots

Totus: Give your heros something to dramatically stab at the heart of thee with


Kurin: well all Sarseians have what is sort of an extended ATLA-style bending magic, so having a group of 'bending masters' with supersuits would be quite a big boost.


Totus: Ahh that might be good yes

Totus: Balance the tides a bit for your normal medieval soldiers too... Not by much but itd help

Totus: Planning a battle against a global apocalypse is fun!



Anti-Weave Event - Catastrophe


https://forgottenrealms.fandom.com/wiki/Weave



https://forgottenrealms.fandom.com/wiki/Dead-magic_zone



AI GENERATED DATA[edit]

The Elemental Cataclysm and Celestial Convergence: A catastrophic event unfolded when a rare celestial convergence coincided with an elemental cataclysm on Sarsei. It began with the alignment of celestial bodies and the passing of a massive comet through the planet's atmosphere, triggering a series of calamities: Celestial Catastrophe: The comet's close approach disrupted the gravitational forces on Sarsei. Its immense size and composition caused severe atmospheric disturbances, resulting in violent storms, hurricanes, and erratic weather patterns. The impact of smaller meteorites intensified the devastation, creating massive craters and triggering earthquakes across the land. Elemental Surge: The celestial convergence amplified the elemental magic of Sarsei, causing an unprecedented surge in elemental energy. This surge went beyond the natural balance, leading to uncontrollable elemental forces ravaging the planet. Elemental energies ran amok, creating raging firestorms, massive tidal waves, lightning storms, and earth-shattering tremors. Dimensional Fractures: The intense celestial energy disrupted the stability of the dimensional rifts on Sarsei, resulting in dimensional fractures and rift storms. These storms unleashed chaotic interdimensional energy, causing sudden displacements of people, objects, and even entire regions. Temporal anomalies became more frequent, leading to pockets of time distortion and unpredictable shifts between different planes of existence. The combined calamity resulted in unprecedented chaos and destruction. Sarseians and interdimensional travelers found themselves struggling to survive amidst the cataclysmic events. They had to brave extreme weather conditions, navigate unstable dimensional rifts, and harness their elemental magic to restore balance and mend the shattered fabric of their world. In this scenario, the convergence of celestial and elemental forces creates a grand-scale calamity that poses immense challenges for the inhabitants of Sarsei. It also offers ample opportunities for epic quests, heroic deeds, and the exploration of the profound connection between celestial events, elemental magic, and interdimensional phenomena.