Clothesmaking: Difference between revisions

From Sarsei Wiki
No edit summary
No edit summary
Line 4: Line 4:
=== Clothesmaking Progression ===
=== Clothesmaking Progression ===


Every Rank in Clothesmaking, the weapons you create gains a to-hit and damage bonus, the armor you create gains an AC bonus, damage and magic reduction bonus, and a number of Lapidary slots to which you can attach Zhotu Cores, some of which are linked to other slots.
For each rank you gain in Clothesmaking, the weapons you create may gain a to-hit and damage bonus, the armor you create may gain an AC bonus, damage and magic reduction bonus, or a number of Lapidary slots to which you can attach Zhotu Cores, some of which are linked to other slots.





Revision as of 19:24, 7 June 2024

Clothesmaking primarily deals with cloth and leather, and as such works almost exclusively with light and medium armors, as well as cloth items, but may encorporate metal or wood as accents.


Clothesmaking Progression

For each rank you gain in Clothesmaking, the weapons you create may gain a to-hit and damage bonus, the armor you create may gain an AC bonus, damage and magic reduction bonus, or a number of Lapidary slots to which you can attach Zhotu Cores, some of which are linked to other slots.


┌Weapons┐ ┌─ Armor ─┐
Rank Hit Dmg AC DR MR Lapidary Slots
-1 -2 -2 -2 -2 -2 None
0 -1 -1 -1 -1 -1
1 -1 -1 0 0 0
2 -1 0 0 0 0
3 0 0 0 0 0
4 0 0 0 0 0
5 0 0 1 0 0
6 0 1 1 1 0
7 1 1 1 1 1
8 1 1 1 1 1
9 1 1 2 1 1
10 1 2 2 2 1
11 2 2 2 2 2
12 2 2 2 2 2
13 2 2 3 2 2
14 2 3 3 3 2
15 3 3 3 3 3
16 3 3 3 3 3
17 3 3 4 3 3
18 3 4 4 4 3
19 4 4 4 4 4
20 4 4 4 4 4
21 6 6 6 6 6


What a Clothes Maker can produce

Fists: Gloves, or Knuckles

Light Armor: Padded, Leather, Studded

Medium Armor: Hide, Spiked

Other: Shield, Whip, and other cloth-based items such as bags or pouches


Weapon and Armor Crafting Checks

Clothesmaking an item is not a simple process, and takes 8 non-consecutive hours per attempt, the results of which are rolled after the final hour has finished. It is an exhausting process, and attempts to sew more than one item per day result in one level of Exhaustion.

Roll a Clothesmaking Check (1d20 + Dexterity modifier + Charisma modifiers + Clothesmaking Rank). If there are any helpers, add their Clothesmaking Rank.

This is checked against the DC of the item to be crafted:

DC 14, plus the desired item's rank (if upgrading an item, subtract the item's current rank).


Results

If you roll below the DC, you still successfully create the item, but at a rank lower than what you desired. For every 5 below the DC, the item drops by one rank.

If you roll no more than 4 above the DC, you create your item at the desired rank.

If you roll 5 or more above the DC, you create your item at an elevated rank. For every 5 above the DC, the resultant item increases by one rank, to a maximum of 2 ranks above desired.