Lapidary: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
! Rank !! Zhotu Complexity !! Zhotu Potency
! Rank !! Complexity !! Potency
|-
|-
| -1 || 1 || 0.2
| -1 || 1 || 0.2

Revision as of 04:54, 6 June 2024

Zhotu Cores - spheroid faceted gems crafted from condensed Anir.


Zhotu Complexity - Complexity-tier the effects your Zhotu you can create may have.

Zhotu Potency - How powerful the effects of the Zhotu you create have.

Rank Complexity Potency
-1 1 0.2
0 1 0.4
1 1 0.5
2 1 0.6
3 1 0.7
4 1 0.8
5 1 0.9
6 1 1
7 2 1.1
8 2 1.2
9 2 1.3
10 2 1.4
11 2 1.5
12 2 1.6
13 2 1.7
14 3 1.8
15 3 1.9
16 3 2
17 3 2.1
18 3 2.2
19 3 2.3
20 3 2.4
21 3 2.5






Potency

Separate weapon/armor effects

Materia-like all/elemental/blue materia

Con and Cha

Rank also allows access to higher tier gems


colors for groupings: 0 - green - elemental (6-element) magic 5 - blue - support 10 - purple - independent (add weapon effects)

8 hours to craft

action minute to remove, 1 minute to equip


STOLEN FROM FF7[edit]

GREEN


Any 'materia' can contain 1 spell of any level, from the 6-element system, and will use the normal amount of Kirat points, even if the wielder does not have access to that element. If the wielder DOES have access to that element, they gain a bonus (+1/+2/+3) to damage dealt by that materia.

Barrier MBarrier Destruct Earth Fire Ice Restore Revive Seal Heal Lightning Water Poison (no DOT) Time Wind



BLUE


Added Cut - This Materia allows a character to do a standard attack whenever the paired Materia is used. The attack will hit the same target that you use the spell on. There tends to be better Materia to pair Magic Materia and Command Materia with which are listed further on down this page that are more useful and powerful than Added Cut.

All - All Materia is one of the more important Materia that you will receive in the game. It allows healing spells to be cast on all party members and it allows offensive spells to be cast on all enemies on the battle screen. It can be paired with any Magic Materia but has no effect when paired with a Command Materia.

Magic Counter - Similar to Counter Attack Materia and Counter Materia but this one is used to counter attack with the paired Materia which can be either Magic Materia or Command Materia. It automatically selects the highest level of spell or ability that you have access to (for example, Bolt3 over Bolt2).

Elemental - This Materia can be paired with any elemental-type Materia to have an equipped weapon take on those properties. Equipping it on an armor will cause that armor to cause half damage, to nullify the damage altogether or to absorb the damage (depending on the level of the Materia). This can be incredibly beneficial on specific fights listed throughout the walkthrough.

Synergy - Allows an ally to follow the leader's attack command with an attack from linked materia. Works with fire, ice, lightning, wind, and poison materia.

Swiftcast - The Swiftcast Materia reduces the cast time of the linked Materia's spells by 50%. This refers to the time it takes for the character to prepare the spell before casting it, and many of the more advanced spells, like Cura and Firaga, have noticeably longer cast times that makes them riskier to deploy in the heat of battle.


PURPLE


Counter Attack - Causes the character to counter attack with a regular attack after being attacked with a physical attack. There is no counter attack against magic attacks. It can be used in conjunction with a Cover Materia to increase the likelihood of a counter attack taking place. The higher leveled the Materia the more likely it is to work (20%, 40%, 60%, 80% and 100% respectively).

Cover - Allows a character to cover another (hopefully weaker) character and take the damage on their behalf. This can be useful for protecting weaker characters and can compliment Counter Attack Materia well. The front and back row do not have an impact on this.

Long Range - Referred to in the game as Long Range Materia. This Materia allows a character standing in the back row, instead of the front row, to receive no penalty to their attack power for being in the back row. This can be extremely useful for protecting weaker characters such as Tifa, Aeris, Red XIII, Cait Sith and Cid by placing them in the back row without impacting the amount of damage that they do. It can also allow characters to hit flying enemies as well.

Magic Plus - Increases a character’s Magic stat by either 10%, 20%, 30%, 40% or 50% depending on the level of the Materia. The Magic stat impacts the amount that Magic Materia hits or heals for (depending on whether it is offensive Materia or defensive Materia). Add this to a character who is focused on magic spells and healing.

Attack Plus - (Variant of Magic Plus)

Underwater Materia - Used during the battle against Emerald Weapon to remove the timer and essentially allow a character to “breath under water”.

Deadly Dodge - The Attack command will do area damage immediately after dodging.

Parry - The Parry Materia guards against enemy attacks and allows you to quickly unleash your next attack.

Provoke - The Provoke Materia automatically uses Provoke to temporarily draw the enemy's attention when teammates are severely injured. Ineffective against powerful enemies. Will not activate if the prayer is controlling the character.

Steadfast Block - The Steadfast Block Materia further decreases enemy damage while guarding, and fills the ATB gauge faster when guarding.


Concepts[edit]

RAW 5e Magic Items' effects fall under Lapidary, such as Bag of Holding, Spiderclimb, etc.