Runesmithing: Difference between revisions

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# of Runes - How many total runes you can attach to an object, etching new runes, overwriting existing runes, or augmenting anothers' runes by adding to the rune-chain.
Number of Runes - How many total runes you can attach to an object, etching new runes, overwriting existing runes, or augmenting anothers' runes by adding to the rune-chain.


Rune Severity - How potent the rune-chains you etch are.  The more potent the rune-chain, the more powerful the effect is.  Acts as a multiplier.
Rune Severity - How potent the rune-chains you etch are.  The more potent the rune-chain, the more powerful the effect is.  Acts as a multiplier.

Revision as of 01:25, 6 June 2024

Number of Runes - How many total runes you can attach to an object, etching new runes, overwriting existing runes, or augmenting anothers' runes by adding to the rune-chain.

Rune Severity - How potent the rune-chains you etch are. The more potent the rune-chain, the more powerful the effect is. Acts as a multiplier.

Rune Duration - How many times the rune-chain can activate

Rune Cooldown - How many turns you must wait before the rune-chain can be activated again (Maximum once per turn, unless otherwise stated)

Rank # of Runes Rune Severity Rune Duration Rune Cooldown
-1 1 100% 2 5
0 1 100% 5 2
1 1 100% 9 2
2 1 100% 13 2
3 1 100% 17 2
4 1 100% 21 2
5 1 150% 25 2
6 1 150% 29 2
7 2 150% 33 1
8 2 150% 37 1
9 2 150% 41 1
10 2 200% 45 1
11 2 200% 49 1
12 2 200% 53 1
13 2 200% 57 1
14 3 200% 61 0
15 3 250% 65 0
16 3 250% 69 0
17 3 250% 73 0
18 3 250% 77 0
19 3 250% 81 0
20 3 300% 85 0
21 3 300% 100 0


Dex and Wis

Runesmithing: d20+dex+int+rank vs DC 14+rank+# of runes

separate effects when used on armor/weapon

rune groupings: attack, defense, utility, skills, saves

Can choose to apply the same rune multiple times, or choose from different groupings


Takes 4 hours to apply, action to 'scrape' to remove.