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Non-magical classes and subclasses only, as you will be gaining access to magic separately. You may discuss this with me if you have a particular idea in mind. | Non-magical classes and subclasses only, as you will be gaining access to magic separately. You may discuss this with me if you have a particular idea in mind. | ||
-Attribute Score allocation method is [https://unciastudios.com/statdeck.html Card Deal] | -Attribute Score allocation method is [https://unciastudios.com/statdeck.html Card Deal] (You may swap a pair of cards twice) | ||
Max HP per level | Max HP per level |
Revision as of 20:36, 2 February 2024
This is primarily base 5e rules, however there are several house-rules.
Valda's options are on the table, but please run them by me.
Any race is available thematically. You may choose to be an Outsider or Native. Outsiders may be any race (please run them by me first if homebrew). You may choose to have your character transformed into a Sarseian (run this by me as well), which is a common occurrence in Rifted individuals. Natives are ONLY Sarseians. Outsiders' Rifting experience may be recent or may have occurred up to 20 years ago.
Any background is available thematically, but remember that any magic you have access to must adhere to Sarsei's magic system.
Non-magical classes and subclasses only, as you will be gaining access to magic separately. You may discuss this with me if you have a particular idea in mind.
-Attribute Score allocation method is Card Deal (You may swap a pair of cards twice)
Max HP per level
We will be starting at 5th level
You gain an extra feat at level 1.
If your Background, Race, or Class' skill bonuses overlap, you may choose to reallocate them as desired, or keep them as-is and have overlapping bonuses combine (up to 3x/Expertise+)
You are allowed one Uncommon magic item, but if you are a recently arrived Outsider, discuss this with me.