Smithing: Difference between revisions

From Sarsei Wiki
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 80: Line 80:
=== Refining ===
=== Refining ===


Raw materials must be refined before they can be used, and can be done at a rate of 1 unit of raw material to 1 ingot of refined metal.  1 Ingot can make any Smithy Weapon or any Medium Armor.  Heavy Armor requires 2 ingots.
Raw materials must be refined before they can be used, and can be done at a rate of 1 unit of raw material to 1 unit of refined metal.  1 unit can make any Smithy Weapon or any Medium Armor.  Heavy Armor requires 2 units.


Roll a Smithing Check (1d20 + Strength modifier + Wisdom modifiers + Smithing Rank).  If there are any helpers, add their Smithing Rank.
Roll a Smithing Check (1d20 + Strength modifier + Wisdom modifiers + Smithing Rank).  If there are any helpers, add their Smithing Rank.

Latest revision as of 21:37, 7 June 2024

Smithing primarily deals with metalworking on a more broad scale, and as such works almost exclusively with melee weapons and heavy metallic armor, using some wood or leather as accent or connecting pieces.


Smithing Progression

For every rank you gain in Smithing, the weapons you create may gain a to-hit and damage bonus, the armor you create may gain an AC bonus, damage and magic reduction bonus, or a number of Lapidary slots to which you can attach Zhotu Cores, some of which are linked to other slots.


┌Weapons┐ ┌─ Armor ─┐
Rank Hit Dmg AC DR MR Lapidary Slots
-1 -2 -2 -2 -2 -2 None
0 -1 -1 -1 -1 -1
1 -1 -1 0 0 0
2 -1 0 0 0 0
3 0 0 0 0 0
4 0 0 0 0 0
5 0 0 1 0 0
6 0 1 1 1 0
7 1 1 1 1 1
8 1 1 1 1 1
9 1 1 2 1 1
10 1 2 2 2 1
11 2 2 2 2 2
12 2 2 2 2 2
13 2 2 3 2 2
14 2 3 3 3 2
15 3 3 3 3 3
16 3 3 3 3 3
17 3 3 4 3 3
18 3 4 4 4 3
19 4 4 4 4 4
20 4 4 4 4 4
21 6 6 6 6 6


What a Smithy can produce

Bladed Weapons: Dagger, Sickle, Handaxe, Scimitar, Rapier, Longsword, Battleaxe, Greataxe, and Greatsword

Cleaving Weapons: Handaxe, Battleaxe, and Greataxe

Smashing Weapons: Light Hammer, Mace, Flail, War Pick, Warhammer, Morningstar, and Maul

Medium Armor: Chain-shirt, Spiked Armor, Scale Mail, Breastplate and Half-plate

Heavy Armor: Ring mail, Chain Mail, Splint and Plate

Other: Shield, Whip, and other large metallic objects.


Refining: any Ores into Ingots


Refining

Raw materials must be refined before they can be used, and can be done at a rate of 1 unit of raw material to 1 unit of refined metal. 1 unit can make any Smithy Weapon or any Medium Armor. Heavy Armor requires 2 units.

Roll a Smithing Check (1d20 + Strength modifier + Wisdom modifiers + Smithing Rank). If there are any helpers, add their Smithing Rank.

This is checked against a straight DC 14.


Weapon and Armor Crafting Checks

Smithing an item is not a simple process, and takes 8 non-consecutive hours per attempt, the results of which are rolled after the final hour has finished. It is an exhausting process, and attempts to forge more than one item per day result in one level of Exhaustion.

Roll a Smithing Check (1d20 + Strength modifier + Wisdom modifiers + Smithing Rank). If there are any helpers, add their Smithing Rank.

This is checked against the DC of the item to be crafted:

DC 14, plus the desired item's rank (if upgrading an item, subtract the item's current rank).


Results

If you roll below the DC, you still successfully create the item, but at a rank lower than what you desired. For every 5 below the DC, the item drops by one rank.

If you roll no more than 4 above the DC, you create your item at the desired rank.

If you roll 5 or more above the DC, you create your item at an elevated rank. For every 5 above the DC, the resultant item increases by one rank, to a maximum of 2 ranks above desired.