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=== Clothesmaking Progression === | === Clothesmaking Progression === | ||
For each rank you gain in Clothesmaking, the weapons you create may gain a to-hit and damage bonus, the armor you create may gain an AC bonus, damage and magic reduction bonus, or a number of Lapidary slots to which you can attach Zhotu Cores, some of which are linked to other slots. | |||
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=== What a | === What a Clothes Maker can produce === | ||
Fists: Gloves, or Knuckles | |||
Light Armor: Padded, Leather, Studded | Light Armor: Padded, Leather, Studded | ||
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Other: Shield, Whip, and other cloth-based items such as bags or pouches | Other: Shield, Whip, and other cloth-based items such as bags or pouches | ||
Refining: any Wool, Hide, Cotton, etc | |||
=== Refining === | |||
Raw materials must be refined before they can be used, and can be done at a rate of 1 unit of raw material to 1 unit of refined material. 1 unit can make any Clothesmaking weapon or armor. | |||
Roll a Clothesmaking Check (1d20 + Dexterity modifier + Charisma modifiers + Clothesmaking Rank). If there are any helpers, add their Clothesmaking Rank. | |||
This is checked against a straight DC 14. | |||
=== Weapon and Armor Crafting Checks === | === Weapon and Armor Crafting Checks === | ||
Clothesmaking an item is not a simple process, and takes 8 non-consecutive hours per attempt, the results of which are rolled after the final hour has finished. It is an exhausting process, and attempts to sew more than one item per day result in Exhaustion. | Clothesmaking an item is not a simple process, and takes 8 non-consecutive hours per attempt, the results of which are rolled after the final hour has finished. It is an exhausting process, and attempts to sew more than one item per day result in one level of Exhaustion. | ||
Roll a Clothesmaking Check (1d20 + Dexterity modifier + Charisma modifiers + Clothesmaking Rank). If there are any helpers, add their Clothesmaking Rank. | Roll a Clothesmaking Check (1d20 + Dexterity modifier + Charisma modifiers + Clothesmaking Rank). If there are any helpers, add their Clothesmaking Rank. |
Latest revision as of 21:39, 7 June 2024
Clothesmaking primarily deals with cloth and leather, and as such works almost exclusively with light and medium armors, as well as cloth items, but may encorporate metal or wood as accents.
Clothesmaking Progression
For each rank you gain in Clothesmaking, the weapons you create may gain a to-hit and damage bonus, the armor you create may gain an AC bonus, damage and magic reduction bonus, or a number of Lapidary slots to which you can attach Zhotu Cores, some of which are linked to other slots.
┌Weapons┐ | ┌─ Armor ─┐ | |||||
---|---|---|---|---|---|---|
Rank | Hit | Dmg | AC | DR | MR | Lapidary Slots |
-1 | -2 | -2 | -2 | -2 | -2 | None |
0 | -1 | -1 | -1 | -1 | -1 | |
1 | -1 | -1 | 0 | 0 | 0 | |
2 | -1 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 1 | 0 | 0 | |
6 | 0 | 1 | 1 | 1 | 0 | |
7 | 1 | 1 | 1 | 1 | 1 | |
8 | 1 | 1 | 1 | 1 | 1 | |
9 | 1 | 1 | 2 | 1 | 1 | |
10 | 1 | 2 | 2 | 2 | 1 | |
11 | 2 | 2 | 2 | 2 | 2 | |
12 | 2 | 2 | 2 | 2 | 2 | |
13 | 2 | 2 | 3 | 2 | 2 | |
14 | 2 | 3 | 3 | 3 | 2 | |
15 | 3 | 3 | 3 | 3 | 3 | |
16 | 3 | 3 | 3 | 3 | 3 | |
17 | 3 | 3 | 4 | 3 | 3 | |
18 | 3 | 4 | 4 | 4 | 3 | |
19 | 4 | 4 | 4 | 4 | 4 | |
20 | 4 | 4 | 4 | 4 | 4 | |
21 | 6 | 6 | 6 | 6 | 6 |
What a Clothes Maker can produce
Fists: Gloves, or Knuckles
Light Armor: Padded, Leather, Studded
Medium Armor: Hide, Spiked
Other: Shield, Whip, and other cloth-based items such as bags or pouches
Refining: any Wool, Hide, Cotton, etc
Refining
Raw materials must be refined before they can be used, and can be done at a rate of 1 unit of raw material to 1 unit of refined material. 1 unit can make any Clothesmaking weapon or armor.
Roll a Clothesmaking Check (1d20 + Dexterity modifier + Charisma modifiers + Clothesmaking Rank). If there are any helpers, add their Clothesmaking Rank.
This is checked against a straight DC 14.
Weapon and Armor Crafting Checks
Clothesmaking an item is not a simple process, and takes 8 non-consecutive hours per attempt, the results of which are rolled after the final hour has finished. It is an exhausting process, and attempts to sew more than one item per day result in one level of Exhaustion.
Roll a Clothesmaking Check (1d20 + Dexterity modifier + Charisma modifiers + Clothesmaking Rank). If there are any helpers, add their Clothesmaking Rank.
This is checked against the DC of the item to be crafted:
DC 14, plus the desired item's rank (if upgrading an item, subtract the item's current rank).
Results
If you roll below the DC, you still successfully create the item, but at a rank lower than what you desired. For every 5 below the DC, the item drops by one rank.
If you roll no more than 4 above the DC, you create your item at the desired rank.
If you roll 5 or more above the DC, you create your item at an elevated rank. For every 5 above the DC, the resultant item increases by one rank, to a maximum of 2 ranks above desired.