Character Generation: Difference between revisions

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(Created page with "The game will be 5e as a base, for ease of pickup. 81 point buy (All attribute scores, added together, equal 81, including racials/etc. You may have one 18, one 17. All other scores must be between 6 and 16 inclusive. You take max HP per level. We will be starting at 3rd level. You will get an extra feat at level 1. We will be using the Spell Points variant rule instead of typical Spell Slots. You may choose to be an Outsider or Native. Outsiders may be any race...")
 
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The game will be 5e as a base, for ease of pickup.
This is primarily base 5e rules, however there are several house-rules


81 point buy (All attribute scores, added together, equal 81, including racials/etc.  You may have one 18, one 17.  All other scores must be between 6 and 16 inclusive.
Valda's options are on the table, but please run them by me


You take max HP per level.
Any race is available thematically.  You may choose to be an Outsider or Native.  Outsiders may be any race (please run them by me first if homebrew). You may choose to have your character transformed into a Sarseian (run this by me as well), which is a common occurrence in Rifted individuals.  Natives are ONLY Sarseians. Outsiders' Rifting experience may be recent or may have occurred up to 20 years ago


We will be starting at 3rd level.
Any background is available thematically, but remember that any magic you have access to must adhere to Sarsei's magic system


You will get an extra feat at level 1.
Non-magical classes and subclasses only, as you will be gaining access to magic separately. You may discuss this with me if you have a particular idea in mind


We will be using the Spell Points variant rule instead of typical Spell Slots.
-Attribute Score allocation method is [https://unciastudios.com/statdeck.html Card Deal] (You may swap a pair of cards twice)


You may choose to be an Outsider or Native.  Outsiders may be any race (please run them by me first if homebrew), and you may choose to have your character transformed into a Sarseian (run this by me as well), which is a common occurrence in Rifted individuals.  Natives are ONLY Tales from Sarsei - Sarseian Race.
Max HP per level


If an Outsider, you may have the Rift be in your personal past, you do not have to be recently Rifted.
We will be starting at 5th level


You are allowed one Uncommon magic item, but if you are a recently arrived Outsider, it must be something that adheres to Point 7 in History.
You gain an extra feat at level 1


This is a Gestalt game.  At character creation, you must choose a 'Base' class and a 'Sarseian' class.  Please, no multiclassing.  If you have never played a Gestalt game, every time you level up, you level both of your classes (eg, at level 2 you'd be Fighter 2/Wizard 2, not Fighter 3/Wizard 1)
If your Background, Race, or Class' skill bonuses overlap, you may choose to reallocate them as desired, or keep them as-is and have overlapping bonuses combine (up to 3x/Expertise+)


The 'Base' class is what you carried over from your home plane, or learned while on Sarsei. I recommend this be a martial class, but if you wish to choose a magically inclined class, please re-flavor your magical abilities in such a way that they would still work in a world where weave-based magic simply doesn't work.  Because of this, please also track these as spell slots, separate to your spell points.
You are allowed one Uncommon magic item, but if you are a recently arrived Outsider, discuss this with me


The 'Sarseian' class is what you inherit by coming to Sarsei.  These will be standard magic classes, but reflavored to fit the Sarseian magic system.  You will pick a Secondary Domain, to determine your two Primary domains, for the purposes of spell lists.
You gain a level in Sarseian Kirat spellcasting every time you level up


You pick the higher HD of the two classes.
You gain half your PB in special crafting skills every level, rounded up (A total of 6 points at level 5)
 
For armor/weapon proficiencies, pick the class that fits your concept best.
 
For Skill/Tool proficiencies, pick the class that fits your concept best.
 
For Saving Throws, pick the class that fits your concept best.

Latest revision as of 21:20, 4 February 2024

This is primarily base 5e rules, however there are several house-rules

Valda's options are on the table, but please run them by me

Any race is available thematically. You may choose to be an Outsider or Native. Outsiders may be any race (please run them by me first if homebrew). You may choose to have your character transformed into a Sarseian (run this by me as well), which is a common occurrence in Rifted individuals. Natives are ONLY Sarseians. Outsiders' Rifting experience may be recent or may have occurred up to 20 years ago

Any background is available thematically, but remember that any magic you have access to must adhere to Sarsei's magic system

Non-magical classes and subclasses only, as you will be gaining access to magic separately. You may discuss this with me if you have a particular idea in mind

-Attribute Score allocation method is Card Deal (You may swap a pair of cards twice)

Max HP per level

We will be starting at 5th level

You gain an extra feat at level 1

If your Background, Race, or Class' skill bonuses overlap, you may choose to reallocate them as desired, or keep them as-is and have overlapping bonuses combine (up to 3x/Expertise+)

You are allowed one Uncommon magic item, but if you are a recently arrived Outsider, discuss this with me

You gain a level in Sarseian Kirat spellcasting every time you level up

You gain half your PB in special crafting skills every level, rounded up (A total of 6 points at level 5)