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Zhotu Cores - spheroid faceted gems crafted from condensed Anir.
__NOTOC__
Lapidary is the shaping, filing, and faceting of spheroid gemstones of condensed Anir. The finished products are called Zhotu Cores.


Gem Complexity - Complexity-tier the effects your Zhotu you can create may have.


Gem Potency - How powerful the effects of the Zhotu you create have.
=== Lapidary Progression ===
 
For every rank you gain in Lapidary, the potency increases as your skill develops in faceting and polishing Zhotu Cores.  The complexity of the designs also increases as you gain Ranks, allowing you access to more complex and intricate designs, unlocking greater power.
 
The Potency of a Zhotu Core gets applied to any numerical effect given by the core, rounded up after the calculation. For example: a +4 slash damage (or -4 damage reduction on armor) at rank 0 would only apply a +2/-2 bonus. (0.4*4=1.6, rounded up to 2)
 


{| class="wikitable"
{| class="wikitable"
! Rank !! Gem Complexity !! Gem Potency
! Rank !! Potency !! Complexity
|-
|-
| -1 || 1 || 0.2
| -1 || 20% || 1
|-
|-
| 0 || 1 || 0.4
| 0 || 40% || 1
|-
|-
| 1 || 1 || 0.5
| 1 || 50% || 1
|-
|-
| 2 || 1 || 0.6
| 2 || 60% || 1
|-
|-
| 3 || 1 || 0.7
| 3 || 70% || 1
|-
|-
| 4 || 1 || 0.8
| 4 || 80% || 1
|-
|-
| 5 || 1 || 0.9
| 5 || 90% || 1
|-
|-
| 6 || 1 || 1
| 6 || 100% || 1  
|-
|-
| 7 || 2 || 1.1
| 7 || 110% || 2
|-
|-
| 8 || 2 || 1.2
| 8 || 120% || 2  
|-
|-
| 9 || 2 || 1.3
| 9 || 130% || 2
|-
|-
| 10 || 2 || 1.4
| 10 || 140% || 2
|-
|-
| 11 || 2 || 1.5
| 11 || 150% || 2
|-
|-
| 12 || 2 || 1.6
| 12 || 160% || 2
|-
|-
| 13 || 2 || 1.7
| 13 || 170% || 2
|-
|-
| 14 || 3 || 1.8
| 14 || 180% || 3
|-
|-
| 15 || 3 || 1.9
| 15 || 190% || 3
|-
|-
| 16 || 3 || 2
| 16 || 200% || 3
|-
|-
| 17 || 3 || 2.1
| 17 || 210% || 3
|-
|-
| 18 || 3 || 2.2
| 18 || 220% || 3
|-
|-
| 19 || 3 || 2.3
| 19 || 230% || 3  
|-
|-
| 20 || 3 || 2.4
| 20 || 240% || 3
|-
|-
| 21 || 3 || 2.5
| 21 || 250% || 3
|}
|}
Potency
Separate weapon/armor effects
Materia-like all/elemental/blue materia
Con and Cha
Rank also allows access to higher tier gems
colors for groupings:
0 - green - elemental (6-element) magic
5 - blue - support
10 - purple - independent (add weapon effects)
8 hours to craft
action minute to remove, 1 minute to equip
==== STOLEN FROM FF7 ====
GREEN
---------
Any 'materia' can contain 1 spell of any level, from the 6-element system, and will use the normal amount of Kirat points, even if the wielder does not have access to that element.  If the wielder DOES have access to that element, they gain a bonus (+1/+2/+3) to damage dealt by that materia.
Barrier
MBarrier
Destruct
Earth
Fire
Ice
Restore
Revive
Seal
Heal
Lightning
Water
Poison (no DOT)
Time
Wind




BLUE
=== Zhotu Core Groupings ===
---------
Added Cut - This Materia allows a character to do a standard attack whenever the paired Materia is used. The attack will hit the same target that you use the spell on. There tends to be better Materia to pair Magic Materia and Command Materia with which are listed further on down this page that are more useful and powerful than Added Cut.


All - All Materia is one of the more important Materia that you will receive in the game. It allows healing spells to be cast on all party members and it allows offensive spells to be cast on all enemies on the battle screen. It can be paired with any Magic Materia but has no effect when paired with a Command Materia.
Zhotu Cores come in 3 general groups, named for the color overtones the Anir receives during the compression process, when it takes on other effects.


Magic Counter - Similar to Counter Attack Materia and Counter Materia but this one is used to counter attack with the paired Materia which can be either Magic Materia or Command Materia. It automatically selects the highest level of spell or ability that you have access to (for example, Bolt3 over Bolt2).
* Green, which contain magic directly associated with unaltered Anir effects.
* Blue, which contain magic that typically interacts with Green Zhotu synergistically.
* Red, which contain magic that typically does not interact with Green or Blue Zhotu, but have independent effects.


Elemental - This Materia can be paired with any elemental-type Materia to have an equipped weapon take on those properties. Equipping it on an armor will cause that armor to cause half damage, to nullify the damage altogether or to absorb the damage (depending on the level of the Materia). This can be incredibly beneficial on specific fights listed throughout the walkthrough.


Synergy - Allows an ally to follow the leader's attack command with an attack from linked materia. Works with fire, ice, lightning, wind, and poison materia.
=== Faceting the Zhotu Core ===


Swiftcast - The Swiftcast Materia reduces the cast time of the linked Materia's spells by 50%. This refers to the time it takes for the character to prepare the spell before casting it, and many of the more advanced spells, like Cura and Firaga, have noticeably longer cast times that makes them riskier to deploy in the heat of battle.  
Cutting, Faceting, and Polishing the Zhotu Core takes a long time and is a lot of work. Each completed Core takes 8 hours, and once completed, cannot be altered.  Attempting to create more than one Core in a day results in one level of Exhaustion.


As one's rank in Lapidary increases, you gain access to more complex designs to apply to the compressed Anir cores, unlocking different, and sometimes more powerful effects.


PURPLE
Roll a Lapidary Check (1d20 + Constitution Modifier + Charisma Modifier + Lapidary rank). If there are any helpers, add their Lapidary rank.
----------
Counter Attack - Causes the character to counter attack with a regular attack after being attacked with a physical attack. There is no counter attack against magic attacks. It can be used in conjunction with a Cover Materia to increase the likelihood of a counter attack taking place. The higher leveled the Materia the more likely it is to work (20%, 40%, 60%, 80% and 100% respectively).


Cover - Allows a character to cover another (hopefully weaker) character and take the damage on their behalf. This can be useful for protecting weaker characters and can compliment Counter Attack Materia well. The front and back row do not have an impact on this.
This is checked against the DC of the Zhotu Core to be created:


Long Range - Referred to in the game as Long Range Materia. This Materia allows a character standing in the back row, instead of the front row, to receive no penalty to their attack power for being in the back row. This can be extremely useful for protecting weaker characters such as Tifa, Aeris, Red XIII, Cait Sith and Cid by placing them in the back row without impacting the amount of damage that they do. It can also allow characters to hit flying enemies as well.
DC 14, plus the desired Core rank.


Magic Plus - Increases a character’s Magic stat by either 10%, 20%, 30%, 40% or 50% depending on the level of the Materia. The Magic stat impacts the amount that Magic Materia hits or heals for (depending on whether it is offensive Materia or defensive Materia). Add this to a character who is focused on magic spells and healing.


Attack Plus - (Variant of Magic Plus)
=== Results ===


Underwater Materia - Used during the battle against Emerald Weapon to remove the timer and essentially allow a character to “breath under water”.
If you roll below the DC, you still successfully create the core, but at a rank lower than what you desired. For every 5 below the DC, the core's effective rank drops by one.


Deadly Dodge - The Attack command will do area damage immediately after dodging.
If you roll no more than 4 above the DC, you create the core at the desired rank.


Parry - The Parry Materia guards against enemy attacks and allows you to quickly unleash your next attack.
If you roll 5 or more above the DC, you create the core at an elevated rank. For every 5 above the DC, the resultant core's effective rank increases by one, to a maximum of 2 ranks above desired.  


Provoke - The Provoke Materia automatically uses Provoke to temporarily draw the enemy's attention when teammates are severely injured. Ineffective against powerful enemies. Will not activate if the prayer is controlling the character.


Steadfast Block - The Steadfast Block Materia further decreases enemy damage while guarding, and fills the ATB gauge faster when guarding.


=== Applying Zhotu Cores ===


==== Concepts ====
Anybody can apply and remove a Zhotu Core to any slot on their weapons, armor, or items.  Applying a Zhotu Core takes 1 minute.  Removing takes 1 Action.


RAW 5e Magic Items' effects fall under Lapidary, such as Bag of Holding, Spiderclimb, etc.
Some Zhotu Slots on items may be linked.  This allows two Zhotu Cores to synergize, creating an special effect that takes into account both of the Cores' effects, such as applying elemental damage to attacks, if applied to a weapon, or nullifying elemental damage if applied to armor.

Latest revision as of 23:13, 7 June 2024

Lapidary is the shaping, filing, and faceting of spheroid gemstones of condensed Anir. The finished products are called Zhotu Cores.


Lapidary Progression[edit]

For every rank you gain in Lapidary, the potency increases as your skill develops in faceting and polishing Zhotu Cores. The complexity of the designs also increases as you gain Ranks, allowing you access to more complex and intricate designs, unlocking greater power.

The Potency of a Zhotu Core gets applied to any numerical effect given by the core, rounded up after the calculation. For example: a +4 slash damage (or -4 damage reduction on armor) at rank 0 would only apply a +2/-2 bonus. (0.4*4=1.6, rounded up to 2)


Rank Potency Complexity
-1 20% 1
0 40% 1
1 50% 1
2 60% 1
3 70% 1
4 80% 1
5 90% 1
6 100% 1
7 110% 2
8 120% 2
9 130% 2
10 140% 2
11 150% 2
12 160% 2
13 170% 2
14 180% 3
15 190% 3
16 200% 3
17 210% 3
18 220% 3
19 230% 3
20 240% 3
21 250% 3


Zhotu Core Groupings[edit]

Zhotu Cores come in 3 general groups, named for the color overtones the Anir receives during the compression process, when it takes on other effects.

  • Green, which contain magic directly associated with unaltered Anir effects.
  • Blue, which contain magic that typically interacts with Green Zhotu synergistically.
  • Red, which contain magic that typically does not interact with Green or Blue Zhotu, but have independent effects.


Faceting the Zhotu Core[edit]

Cutting, Faceting, and Polishing the Zhotu Core takes a long time and is a lot of work. Each completed Core takes 8 hours, and once completed, cannot be altered. Attempting to create more than one Core in a day results in one level of Exhaustion.

As one's rank in Lapidary increases, you gain access to more complex designs to apply to the compressed Anir cores, unlocking different, and sometimes more powerful effects.

Roll a Lapidary Check (1d20 + Constitution Modifier + Charisma Modifier + Lapidary rank). If there are any helpers, add their Lapidary rank.

This is checked against the DC of the Zhotu Core to be created:

DC 14, plus the desired Core rank.


Results[edit]

If you roll below the DC, you still successfully create the core, but at a rank lower than what you desired. For every 5 below the DC, the core's effective rank drops by one.

If you roll no more than 4 above the DC, you create the core at the desired rank.

If you roll 5 or more above the DC, you create the core at an elevated rank. For every 5 above the DC, the resultant core's effective rank increases by one, to a maximum of 2 ranks above desired.


Applying Zhotu Cores[edit]

Anybody can apply and remove a Zhotu Core to any slot on their weapons, armor, or items. Applying a Zhotu Core takes 1 minute. Removing takes 1 Action.

Some Zhotu Slots on items may be linked. This allows two Zhotu Cores to synergize, creating an special effect that takes into account both of the Cores' effects, such as applying elemental damage to attacks, if applied to a weapon, or nullifying elemental damage if applied to armor.